Fighter
Base Class: Fighter

Ice Dragon Slayers trace their origins to an age when ancient frost dragons ruled the far north, their breath capable of stilling storms and freezing entire armies where they stood. Those who survived encounters with these creatures did not do so through strength alone, but through adaptation—learning to endure the cold, to breathe within it, and eventually to consume it. Through forbidden rituals and desperate necessity, these warriors took the essence of winter into themselves, their bodies becoming vessels of unyielding frost. Their presence is marked not by chaos, but by silence—the kind that falls just before a blizzard, where even the world seems to hold its breath.

In the frozen reaches beyond the northern seas of Izarth, stories are told of Ice Dragon Slayers walking alone across endless tundras, leaving behind fields of still, glass-like warriors locked in their final moments. They are not driven by rage or glory, but by a calm, inevitable purpose—like winter itself, they do not rush, because they do not need to. Some believe they serve as wardens against things buried deep beneath the ice, ancient horrors that must never thaw. Others whisper that the longer one walks this path, the more they lose themselves, until what remains is no longer truly mortal, but a living embodiment of cold, distant, and utterly unstoppable.

Ice Dragon Blizzard Fist

At 3rd level, your unarmed strikes deal 1d10 + strength modifier plus 1d6 cold damage. This increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.

Dragon Resistance

At 3rd level, your draconic nature grants you resistance to cold damage. Additionally as a reaction, you can absorb an attack or spell that deals cold damage to you and heal for the amount of damage dealt to you. You can do this as many times equal to your proficiency modifier.

Ice Affinity

At 7th level, you have learned to control the cold around you, creating an circular aura 10 feet around you. This aura reduces movement speed by half to six creatures of your choice within the aura. At level 15, this expands to 30 feet.

Dragon's Resolve

At 10th level, you take on the strength and pride of a dragon. You are immune to being frightened and gain proficiency in wisdom saves.

Ice Dragon King

At 10th level, your ice have grown much stronger, allowing you to learn three new abilities. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier. 

Ice Dragon King Glacial Judgement. Using your action, you make a target roll a constitution saving throw. On a fail, the target is restrained in block of ice. At the start of the target's turn they take 2d8 cold damage. The target can roll a strength save to break free or use fire to thaw out.

Ice Dragon King Frozen Armour. Using your reaction when hit by a melee attack, you can reduce the damage taken by 2d10. Additionally, the attacker takes half of the damage that was reduced.

Ice Dragon King Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhale ice in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 56 (16d6) cold damage on a failed save, or half as much damage on a successful one.

Additionally, your cold damage is no longer affected by resistance. 

Winter's Chosen

At 15th level, you gain immunity to cold damage. Additionally, your slow aura increases to 30 feet.

Ice Dragon God

At 18th level, your ice have grown much stronger, allowing you to learn three new abilities. For abilities that require a saving throw, the DC is equal to 8 plus your proficiency bonus plus your constitution modifier. You can use these abilities as many times equal to your proficiency modifier. 

Ice Dragon God Glacial Judgement. Using your action, you make a target roll a constitution saving throw. On a fail, the target is restrained in block of ice. At the start of the target's turn they take 4d8 cold damage. The target can roll a strength save to break free or use fire to thaw out.

Ice Dragon God Frozen Armour. Using your reaction when hit by a melee attack, you can reduce the damage taken by 4d10. Additionally, the attacker takes half of the damage that was reduced.

Ice Dragon God Roar. Using your action, you use your dragon lungs to unleash a breath attack. You exhale ice in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 91 (26d6) cold damage on a failed save, or half as much damage on a successful one.

Additionally, your cold damage treats immunity as resistance. 

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