Base Class: Monk
The Way of the Xingzhe is a monastic tradition inspired by the legendary Monkey King, a being of chaos, power, and boundless freedom. Monks who follow this path embrace unpredictability, mastering the art of deception, mobility, and staff combat to overwhelm their enemies and outmaneuver any obstacle.
Xingzhe monks are not just fighters—they are tricksters, warriors, and survivors. They use illusions and clones to confuse foes, extend their reach to strike from afar, and move with such speed that they seem untouchable. In battle, they flow between offense and defense effortlessly, adapting to any situation with cunning and skill.
Outside of combat, their agility and creativity make them exceptional explorers and problem-solvers. Whether leaping across rooftops, escaping danger, or outwitting enemies, a Xingzhe monk is always one step ahead.
To walk the Way of the Xingzhe is to embrace freedom, power, and mischief—becoming a force that cannot be contained.
Level 3: Monkey King Initiate
You begin to walk the path of the Xingzhe, gaining abilities inspired by the Monkey King.
Staff Mastery (Passive)
You gain proficiency with the quarterstaff. It counts as a monk weapon for you and uses your Martial Arts die. Additionally, during your turn, your reach with a quarterstaff increases to 10 feet.
Mythic Agility (Passive)
Your speed reflects the untamed nature of the Monkey King.
- Your movement speed increases by 10 feet
- You gain a climb speed equal to your movement
- You can use Dexterity instead of Strength for grapple and shove checks
Heavenstep (No Ki – Limited Use)
Your movement becomes erratic and difficult to track.
- When you move on your turn, you can cause your movement not to provoke opportunity attacks
- Additionally, you can move through the space of other creatures (you cannot end your movement there)
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and regain all uses on a long rest
Trickster’s Feint
When you hit a creature with an attack, you can spend 1 ki point to disrupt them. That creature has disadvantage on attack rolls against you, and you have advantage on your next attack roll against it. This effect lasts until the end of your next turn.
Level 3: Trickster King’s Nature
You embody the playful and cunning spirit of the Monkey King, gaining the following benefits:
Mischievous Presence
You gain proficiency in the Performance skill. If you already have proficiency, you instead gain expertise, allowing you to add double your proficiency bonus to Performance checks.
Trickster’s Wit
You gain proficiency in the Deception skill. If you already have proficiency, you instead gain expertise in Deception.
Monkey Agility
You have advantage on Acrobatics checks and saving throws made to avoid being grappled or restrained.
Keen Instincts
You gain advantage on Perception checks that rely on sight or hearing.
Level 6: Heavenly Clone Technique
You learn to create magical duplicates of yourself, mimicking the legendary techniques of the Monkey King.
As a bonus action, you can create up to 2 clones of yourself in unoccupied spaces within 15 feet of you. These clones last for 1 minute, until they are destroyed, or until you dismiss them (no action required). You can use this 3 times a Long rest.
The clones are intangible copies of you and have the following properties:
Fragile Forms
Each clone has 1 hit point and an Armor Class equal to yours. If a clone takes any damage, it is destroyed.
Coordinated Assault
All the clones have the same AC and has all of ur moves like you.
Misdirection
While at least one clone is active, creatures have disadvantage on opportunity attacks against you.
Swap Trick
When you are targeted by an attack, you can use your reaction to swap places with one of your clones, causing the attack to target the clone instead. The clone is then destroyed.
Level 11: The Kings Combat Flow
The Kings Combat Flow
At 6th level, your fighting style evolves into a seamless blend of motion, power, and overwhelming pressure.
The Kings Flow State
Your combat flows without pause, making you difficult to pin down.
- When you take the Attack action, you can move up to 5 feet between each attack without provoking opportunity attacks.
- If you hit at least one creature on your turn, you gain a +2 bonus to AC until the start of your next turn.
- This bonus does not stack with itself.
Heaven-Expanding Sweep
You channel mythic power into your weapon, causing it to extend to immense size as you sweep it in a devastating arc.
As an action, you can spend 2 Focus Points to perform a massive sweeping strike:
- Your reach becomes 20 feet for this attack
- Choose any number of creatures within range
- Each must make a Dexterity saving throw (18)
On a failed save:
- They take 3 rolls of your Martial Arts die + your Dexterity modifier
- They are knocked prone
On a successful save:
- They take half damage
- They are not knocked prone
After using this ability, your movement speed is reduced by 10 feet until the end of your turn.
Heavenly King’s Rage
You unleash a relentless chain of strikes, overwhelming your enemy with divine fury.
When you take the Attack action using unarmed strikes or a quarterstaff:
- If you hit a creature twice on your turn, you can immediately make one additional attack against that creature (no action required).
- If that additional attack hits, you can make one final attack against the same target.
- This sequence can only occur once per turn.
If you land 3 or more total hits, the final attack deals extra damage equal to one Martial Arts die.
Seventy-Two Transformations
You gain the ability to transform your body into various animal forms, inspired by the legendary shapeshifting techniques of the Monkey King.
As a bonus action, you can spend 2 ki points to transform into one of the following forms. This transformation lasts for up to 10 minutes, until you dismiss it (no action required), or until you are reduced to 0 hit points.
You retain your Intelligence, Wisdom, and Charisma scores, as well as your monk features, but you adopt the physical capabilities of the chosen form.
Level 17: Crownless King Ascension
Crownless King Ascension
At 17th level, your power reaches its peak. Your mastery of trickery, survival, and combat manifests in both constant enhancements and a mythic transformation.
Trickster Overload (Passive)
Your Heavenly Clone Technique evolves. You create 3 clones instead of 2, and each clone’s hit points are equal to half of your maximum hit points.
Immortal Spirit (Passive)
Your will refuses defeat. When you are reduced to 0 hit points, you can spend 2 Focus Points to instead drop to 1 hit point. Once you use this feature, you cannot use it again until you finish a long rest.
Heavenly King’s Awakening (Passive)
Your presence in combat becomes overwhelming. Once per turn when you hit a creature, you deal extra damage equal to one Martial Arts die. If you hit a creature twice in a turn, that creature has disadvantage on attack rolls against you until the start of your next turn.
Crownless King Form
As a bonus action, you can enter your Crownless King form for 1 minute. The first time you use this feature per long rest, it requires no Focus Points. Each additional use costs 3 Focus Points.
While in this form, you gain the following benefits:
- You gain a +2 bonus to AC.
- Your movement speed increases by 10 feet.
- Your movement does not provoke opportunity attacks.
- Your Heavenly King’s Rage improves. You only need to hit once to trigger it, and you can make up to 3 additional attacks instead of 2.
- At the end of your turn, you create an afterimage. The first attack made against you before your next turn automatically misses.
- Once per turn when you miss an attack, you can move up to 15 feet without provoking opportunity attacks and reroll that attack.
.
Comments