Base Class: Monk
Gunfu
Beginning at 3rd level when you choose this path, firearms lacking the two-handed and heavy property now count as monk weapons for you and you are proficient with them.
When you make an attack with an unarmed strike, you may choose to reload a firearm as part of that action.
Being within 5 feet of a hostile creature no longer imposes disadvantage on your ranged attack rolls with ranged weapons.
One with Gun
Beginning at 3rd level, you may choose to make an attack with a ranged monk weapon in place of an unarmed strike.
This feature may be used with your Martial Arts or Flurry of Blows.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 1 ki point to use this feature again.
Bullet Time
At 6th level, when you deal damage with a ranged weapon you may spend 1 ki point to force the target to make a Wisdom saving throw. On a failed save the creature suffers the effects of the slow spell until the end of your next turn.
You do not need to concentrate on this effect.
Deflection Mastery
At 11th level you can now use your Deflect Missiles feature without using your reaction.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 1 ki point to use this feature again.
Spray and Pray
Starting at 17th level, when you use your Martial Arts or Flurry of Blows features, you can make 2 additional ranged weapon attacks using a ranged weapon you are holding in one hand.
Level 3: Gunfu
Beginning at 3rd level when you choose this path, firearms lacking the two-handed and heavy property now count as monk weapons for you and you are proficient with them.
When you make an attack with an unarmed strike, you may choose to reload a firearm as part of that action.
Being within 5 feet of a hostile creature no longer imposes disadvantage on your ranged attack rolls with ranged weapons.
Level 3: One With The Gun
Beginning at 3rd level, you may choose to make an attack with a ranged monk weapon in place of an unarmed strike.
This feature may be used with your Martial Arts or Flurry of Blows.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 1 ki point to use this feature again.
Level 6: Bullet Time
At 6th level, when you deal damage with a ranged weapon you may spend 1 ki point to force the target to make a Wisdom saving throw. On a failed save the creature suffers the effects of the slow spell until the end of your next turn.
You do not need to concentrate on this effect.
Level 11: Deflection Mastery
At 11th level you can now use your Deflect Missiles feature without using your reaction.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 1 ki point to use this feature again.
Level 17: Spray and Pray
Starting at 17th level, when you use your Martial Arts or Flurry of Blows features, you can make 2 additional ranged weapon attacks using a ranged weapon you are holding in one hand.
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