Base Class: Sorcerer
For one reason or another, the evil power of the Nine Hells flows through you. Perhaps you claimed a mighty devil as an ancestor, a fiend-summoning spell went horribly wrong, or you visited the Nine Hells and channeled the misery around you, instead of suffering it. Regardless, you possess evil magics, though they can be used for any purpose. A few devil-descended members of this bloodline are well established on the Material Plane.
Level 3: Devilish Resilience
The magic in your body manifests physical traits of your devilish form. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Devilish Spells
When you reach a Sorcerer level specified in the Devilish Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Alter Self, Chromatic Orb, Command, Suggestion |
| 5 | Fear, Fly |
| 7 | Arcane Eye, Charm Monster |
| 9 | Legend Lore, Dominate Person |
Level 6: Hellish Affinity
Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14: Devilish Wings
As a Bonus Action, you can cause devilish wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Devilish Wings
As a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Activate Devil Wings
You have activated your Dragon Wings.
Level 18: Magic Resistance
At 18th level, you may spend 5 sorcery points when you activate innate sorcery to gain advantage on saving throws against spells for 1 hour. In addition, you are immune to being charmed.
Magic Resistance
At 18th level, you may spend 5 sorcery points when you activate innate sorcery to gain advantage on saving throws against spells for 1 hour. In addition, you are immune to being charmed.
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