Bard
Base Class: Bard

Bards that subscribe to the genre and the College of Cyberwave indulge in gadgetry and music in equal measure, constructing elaborate instruments from spare technology to brave new frontiers in music. Their consummate instrument, the Wave Synth, is half blaster, half synthesizer, and capable of playing tunes on the waves of blaster bolts. While also providing a spectacular light show, the Wave Synth is unmatched when performing haunting and pulse-pounding orchestrations.

Etheradio Transmissions

You can to tap into ever-present etheradio stations, long-distance communication networks that echo with faint S.O.S. signals, pirate radio stations, and cryptic numerical messages.
As a Magic action, you can send a short message of twenty-five words or less to a character with which you are familiar, if that character is carrying a Comms Set and is on the same plane of existence. The character hears the message through the static on their Comms Set and can answer in a like manner immediately.

Once you use this feature, you can’t use it again until you finish a Long Rest.

Wave Synth

You finish constructing your very own Wave Synth, a music instrument built on the framework of a blaster (colloquially called a “moog” by Bards of this college). This device is a Musical Instrument and a blaster. Only you and other Bards in the College of Cyberwave have proficiency with the Wave Synth as a Musical Instrument or a weapon. The Wave Synth has the following traits:

Weapon Category: Simple Ranged
Damage on a Hit: Thunder damage equal to two rolls of your Bardic Inspiration die
Properties: Blaster (Range 80/320 feet), Firearm, Two-Handed
Mastery: Push (you can use this property, and it doesn’t count against the number of properties you can use with Weapon Mastery)

Once per turn when you hit a creature with your Wave Synth, you can expend one use of your Bardic Inspiration to deal extra damage to the target. The damage equals the number you roll on the Bardic Inspiration die plus your Charisma modifier (minimum of 1). If you roll a 1 or 2 on the Bardic Inspiration die, you don’t expend a use of your Bardic Inspiration.

Modulation

You can modify your Wave Synth with modules scavenged from other blasters and electronic instruments. You can choose to use one of the following modules when you start your turn.

Cone Resonator. As a Magic action, you can make a ranged attack against any number of creatures you can see within a 15-foot Cone. Make a separate attack roll for each target.

Direct Amplifier.
Whenever you hit a creature with your Wave Synth, you deal an extra Bardic Inspiration die of damage to the target without expending it.

Harmonic Reverb. When you attack a creature with your Wave Synth, you can replace the synth’s mastery property with Sap or Vex for that attack.

Polyphonic Echo

You have optimized your synth with the latest in blaster tech, gaining the following benefits.

Echo Attack. Once on each of your turns when you miss with an attack using your Wave Synth, you can make another attack with it as part of the same action.

Exploding Soundwave. If you roll the highest number on a damage die for your Wave Synth, you can roll another Bardic Inspiration die, and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Charisma modifier (minimum of 1).

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