Base Class: Paladin
You have sworn an oath to remain loyal to those you are connected to.
Oath of Loyalty Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Loyalty Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Healing Word, Shield of Faith |
| 5 | Aid, Enhance Ability |
| 9 | Beacon of Hope, Spirit Guardians |
| 13 | Aura of Life, Death Ward |
| 17 | Mass Cure Wounds, Rary’s Telepathic Bond |
Protective Shout
When an ally within 30 feet of you takes damage, you may use a reaction to expend one use of your Channel Divinity to cause protective energy to flow from you. Any number of allies within 30 feet of you each gain a bonus to their AC equal to your Charisma Modifier. The bonus lasts until one of those creatures takes damage, you are incapacitated or 1 minute passes.
Might of Many
When you and least 2 other creatures are working together on an ability check or group check, you gain a bonus to any rolls associated with that skill equal your charisma bonus.
Aura of Health
When you or an ally ends its turn within your Aura of protection, you may grant that creature temporary hit points equal to your paladin level.
Smite of Focus
When you cast Divine Smite on a creature, the creature has disadvantage on attacks against creatures other than you. The creature can make a wisdom saving throw at the end of each of it turns ( DC equal to your spell save DC) to end the effect.
Parting Gift
When you are reduced to 0 hit points, you may immediately mark 2 death saving throw failures to immediately cast Mass Heal. You cannot restore any hit points to yourself with the spell and are unable to gain hit points or be stabilized until after your next turn.
Comments