Base Class: Blood Hunter
Like many other Order of Blood hunter, Joining the Order of The False Life will slowly but surely turn you into a monster, but not any kind, a vampire. Indeed this order was made by crused Dhampire that wanted to harnessed more of their vampiric lineage. Their study bring them closer to the Living dead and with it Greater Power. But beware... It migth cost your humanity.
Rite of the Leech
When you join this order at 3rd level, you learn the purest form of crimson rite from the Blood Hunter. The crimson rite of the Leech does necrotic damage equal to your hemocraft dice.
In addition at 7th level , if the creature has blood you can add your hemocraft modifier to the damage (minimum 1). Your weapon absorbs your opponent's blood.
Bite of hunger
In addition at your 3rd level.Your teeth denote a simple weapon property usable only as a bonus action.You can either use Strength(STR) or Dexterity(DEX) for both the attack roll and ability modifier but must use the same for both. Your teeth deal 1d4 damage and you automatically add the Rite of the Leech.
Once per turn, when you inflict damage to an enemy that has blood, you can heal yourself for the total amount of weapon damage and Rite of Leech.
You can use this ability a number of times equal to your Hemocraft modifier. You regain all expended use in a short or long rest.
The power of False curse
At level 7.You gain a number of uses of your False curses equal to your modified hemocraft (minimum 1) and learn 2 new false Cruses
Blood crused of Feeder
At the request of an action considered a full attack action. The target must succeed on a Constitution saving throw or the next time you bite it, you have advantage on the bite attack.
Amplified: Doubles the rite's damage on the bite.
Blood curses of despaire
As a reaction, the creature affected by this curse must succeed on a Wisdom saving throw or have a lower chance of hitting you or your allies. When the targeted creature attempts to attack you or your allies during its turn, it has a penalty to hit equal to your Hemocraft Modifier (minimum -1).
Amplified: The curse lasts for 1 minute and lasts until the target succeeds on a Wisdom save at the end of its turn.
Sens of the Night stalker
At your 11th level.All your senses become heightened. You gain night vision out to 120 feet. You also have advantage on perception rolls based on smell and hearing.
The Dark Hunt
In addition at level 11th, when you have a successful Perception Roll on a creature within 60ft of you and in the same plane of existence. The creature is always considered visible by you until it go further than 90ft of you or leave your plans of existence. If the creature is further that 90ft from you but didn't leave your plane of existence, you have advantage tracking the creature.
You can track a number of creatures equal to your hemocraft modifiers (minimum 1). If you try to track more you lose trace of one creature you track of your choice.
Brand of the Devourer
Starting at your 15th level, victims of your Brand of Castigation are considered as if they had blood for your Blood Hunter skills.
Blood Lord
At level 18, you gain the ability to use Bite of Hunger indefinitely,. You also gain the Blood Curse Armor of the Lord, which can only be cast on you and cannot be stacked.
Blood curse Armor of the lord
For one minute, you gain a bonus to AC equal to your Hemocraft and require concentration.
Amplified: Armor of the Lord lasts until your next rest or until you lose concentration.
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