Base Class: Sorcerer
Some sorcerers control powerful magic through the power of an infernal or abyssal bloodline. These fiendish casters have honed their skills in the blood war, and are ready to show it off.
Blood War Proficiencies
You gain proficiency with Light armor, Medium armor, and shields. You also become proficient in martial weapons without the two-handed property.
You can speak, read, and write in Abyssal or Infernal.
Fiendish Resilience
At first level, your hit point maximum increases by your charisma modifier, to a maximum of 1. You also gain an extra hit point to your max health every time you level up
Metamagic Smite
You charge your weapon attack with magical energy, dealing 2d6 fire damage plus a number of dice equal to the spell slot used. You can also use your sorcery points to add a number of magical effects to your attack.
Distant Strike:
Spend 1 sorcery point to increase the range of your weapon by 5ft until the start of your next turn.
Empowered Strike:
Spend one sorcery point to apply empoured spell to your melee attacks and smites.
Heightened Strike:
You can spend 3 sorcery points to give yourself advantage on the attack roll, and any additional attacks you make until the start of you next turn.
Blood of The Lower Planes
At 14th level, you gain resistance to fire damage, immunity to poison damage, and immunity to the poisoned conditio
Fiendish Exhaltaion
At 18th level, you have immunity to fire damage, and you gain a +1 bonus to all your ability scores.
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