Base Class: Monk
Monks of the Way of the Unyielding do not seek perfection through speed or grace, but through endurance and control. They learn to remain where others falter—to stand firm, to endure pain, and to strike only when it matters.
This tradition is not widely taught. It is most often forged through hardship, where survival depends on discipline rather than technique.
These monks rely on positioning, restraint, and timing rather than mobility or overwhelming force. They endure, they wait, and when the moment comes, they act with decisive clarity.
Level 6: Set Yourself
When you take the Attack action on your turn, if you haven’t moved this turn, you have advantage on the first unarmed strike you make as part of that action.
Level 3: Stand Your Ground
When a creature attempts to push, pull, knock you prone, or otherwise move you against your will, you can use your reaction to gain advantage on the saving throw or contested check.
If you succeed, you can move up to 5 feet toward that creature without provoking opportunity attacks.
Level 3: Controlled Breathing
As a bonus action, you can spend 1 Focus Point to gain a +2 bonus to AC until the start of your next turn. You cannot make opportunity attacks until then.
Level 6: Return the Blow
When a creature you can see hits you with an attack, you can use your reaction and spend 1 Focus Point to make one unarmed strike against that creature.
If the attack hits, you gain temporary hit points equal to your Wisdom modifier.
Level 6: Measured Strike
Once per turn, when you hit a creature with an unarmed strike, you can choose not to add your Dexterity modifier to the damage.
If you do, you gain advantage on the next attack roll you make against that creature before the end of your next turn.
Level 11: Enough
When you hit a creature with an unarmed strike, you can spend 2 Focus Points to deal extra damage equal to two rolls of your Martial Arts die.
The target must succeed on a Constitution saving throw against your Focus Save DC.
On a failure, the creature has disadvantage on attack rolls and cannot take reactions until the end of your next turn.
On a success, the creature has disadvantage on its next attack roll before the end of its next turn.
Level 17: Unyielding Form
- 1 / Long Rest
When you are reduced to half your hit points or fewer, you can enter a state that lasts for 1 minute. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, cannot be pushed, pulled, knocked prone, or forcibly moved, and your unarmed strikes deal +2 damage.
If you don’t move on your turn, you gain a +2 bonus to AC until the start of your next turn.
Previous Versions
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4/27/2026 2:04:44 PM
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