Paladin
Base Class: Paladin

Explore the Far Corners of the ‘Verse

Gamma Knights dedicate themselves to the ideals of freedom and exploration as they scour the ‘Verse for fragments of the legendary Gamma Pendant, source of all hardlight. This legendary pendant was one shattered and cast to the far corners of space, where its individual shards of hardlight gleam, waiting for a gamma knight to collect them.

These paladins share the following tenets:
⬢ See every horizon across the ‘Verse
⬢ Right wrongs and break chains wherever you travel.

Level 3: Gamma Knight Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Gamma Knight Spells table, you thereafter always have the listed spells prepared. New spells are marked with an asterisk (*).

Paladin Level    Spells
3                          Divine Favor, Hardlight Blaster*
5                          Hardlight Trap,* Hold Person
9                          Hardlight Construction,* Hardlight Gauntlet*
13                        Freedom of Movement, Guardian of Faith
17                        Hold Monster, Wall of Force

Level 3: Gamma Blade

As a Magic action, you can expend one use of your Channel Divinity to create a magical bond between yourself and one Melee weapon, which becomes your Gamma Blade. The bond fails if another Paladin is bonded to the weapon or if the weapon is a magic item to which someone else is attuned. The bond lasts until you use this feature to bond to another weapon or you choose to end the bond (no action required). Your Gamma Blade gains the following benefits:

  • Charismatic Attacks. Whenever you attack with your Gamma Blade, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Force, Necrotic, or Radiant damage or its normal damage type.
  • Projected Blade. You can use your Gamma Blade to make ranged attacks with a range of 30/120 feet, as a blast of energy extends from the blade.
  • Ranged Smite. You can cast the Divine Smite spell whenever you hit a creature with a Ranged attack using your Gamma Blade.
  • Gamma Strike. Once on each of your turns when you take the Attack action, you can expend one use of your Channel Divinity to make an extra attack using your Gamma Blade.

Level 7: Aura of Attunement

You can attune up to four magic items at once rather than three.

As a Bonus Action, you can transfer one of your attuned magic items to an ally in your Aura of Protection. The item teleports to the ally and the ally temporarily becomes attuned to the item, which doesn’t count against the number of magic items it can attune to.

This transference lasts for 1 minute. It ends early if you have the Incapacitated condition, you dismiss the effect (no action required), or if you use this feature to transfer another item. When the transference ends, the magic item teleports back to you, its temporary attunement ends, and you attune to it again.

Level 15: Intercepting Strike

Whenever an enemy that you can see hits you or one of your allies within your Aura of Protection with a ranged attack, you can take a Reaction to intercept the projectile. Make a ranged attack using your Gamma Blade. The projectile’s Armor Class equals the enemy’s attack roll. If you hit the projectile, the enemy’s attack misses.

Level 20: Galactic Knight

As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

  • Enhanced Gamma Strike. You can use your Gamma Strike ability without expending a use of your Channel Divinity.
  • Flight. You have a Fly Speed equal to your Speed and can hover.
  • Swift Magic Items. Once on each of your turns when you take the Attack action, you can replace one of your attacks with the activation of a magic item that requires the Magic action.
  • Mega Size. If you activate this feature while in open space, outside the confines of an atmosphere or gravitational field, you can cast Hardlight Battleframe without a spell slot or components as part of the Bonus Action you take to cast this feature.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2026 4:15:07 PM
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