Base Class: Bard
People say that a fool is a person that acts like a clown or like an idiot. But you have proven them wrong. You protect others and save those you love with every ounce of your being. They laughed at your dreams and called you a 'fool' now you embrace that name. You are a Fool. A fool who will banish those who do them wrong. A fool that will battle monsters and every thing in this world so they can prove that they are foolish but powerful.
You are a bard who is a fool. You are kind and caring. You treat others with utter respect and love that it is baffling. You are naïve and impossible to stop. You have no regard for your own wellbeing or safety and would fight with every ounce and fibre of their being. The more you bleed and the more outlandish your actions the more powerful you become. The price of such power: YOUR Sanity. The more you bleed, the less sane you become. You will stop at nothing to protect those you care about but will not protect yourself.
Rise you fool. For now is your time. You have made a deal with your instrument and gave it your soul. 'Power comes at a cost' they say. Well then. Make it count.
Level 3: Foolish Resolve
You fight with every ounce of your being and will stop at nothing to protect others. You gain advantage on all your Acrobatic, Athletic, Deception and Hand to Hand Combat. Just remember. If you are bleeding. The more powerful you become.
Level 3: The Fools Laugh
No matter where you are. If you laugh everyone around you will begin laughing. Your laugh is contagious and will lighten any mood. But if you are bleeding then you will pass on your insanity to others.
This is a bonus action and can be used outside of combat.
Level 6: Fools Life
Your charisma is your armour class now
Level 6: Last Chance
You cannot die if someone kills you the first time. You get to 1 HP if you are about to die.
Level 6: Pool
Breaking The Fourth Wall at 1 HP
Level 6: The Fool
Self preservation?
Never heard of them.
Sanity?
Never had it.
Crazy?
YES
Your character now forgets armor class but gains advantage on all saving throws
Level 14: The Fools Resolve
Your character now gains full power. You gain a +2 modifier to all rolls
Level 14: True Fool
You have reached the peak of your foolishness. You are no longer just a stupid person. You are not just a Fool. Calling you The Fool. Is an insult to who you truly are.
Foolishness is a virtue you posses. You smile and laugh and play and dance.
You have learned to shatter the Fourth wall but now it can never be put back up. you constantly commune with both the Players, DM and reality as well as this world of imagination and fantasy.
Who shall stop you?
Death doesn't want you and like any good fool you cannot die until after the third death. Your sanity has left you. Now embrace your Title:
The True Fool
Previous Versions
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4/30/2026 12:39:36 AM
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4/30/2026 12:59:53 AM
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Coming Soon
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