Barbarian
Base Class: Barbarian

Weight of the World

Starting when you choose this path at 3rd level, your carrying capacity (including maximum load and maximum lift) is doubled. It is doubled again at 6th level (quadrupled), and again at 10th level (octupled). Additionally, you have advantage on Strength checks made to push, pull, lift, or break objects.

Worldly Might

Also at 3rd level, you can use your new-found strength to easily lift your enemies of their feet. While you're raging, you can attempt to shove a creature as a bonus action. If you succeed on shoving a creature, you can throw the creature a number of feet equal to 5 times your Strength modifier (instead of the normal 5 feet, if you decide to push the creature), or cause the creature to take damage equal to your barbarian level (if you decide to knock the creature prone).

Heaven's Defender

At 6th level, you can summon the visage of Atlas against those who think they are safe in the sky. While you're raging, if you are adjacent to the square a flying creature would occupy if it were on the ground, you are treated as being within 5 feet of it, and therefore you can make melee attacks against it, attempt to grapple or shove it, or any other action with a range of 5 feet or touch.

Unyielding Mountain

Starting at 10th level, you become the unmoving mountain that Atlas is rumored to stand atop or literally be. You cannot be moved or knocked prone against your will. If a creature attempts to move you or knock you prone, you can use your reaction to shove that creature.

Additionally, your muscles are as strong as the rocks that make up said mountain. Your attacks deal double damage to objects and structures.

Skyfall

At 14th level, you can cause pieces of the heavens to rain down on your enemies. While you're raging, you can use an action to cause pieces of starry rock to plummet to the ground. As an action, choose up to 3 points you can see within 120 feet of you. Each creature in a 20-foot-radius, 150-foot-tall cyllinder centered on each point you choose must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). A creature takes magical bludgeoning damage equal to your barbarian level and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one. A flying creature takes twice as much fall damage than it normally would when knocked prone from this feature. You can use this feature only once per rage.

Level 3: Weight of the World

Starting when you choose this path at 3rd level, your carrying capacity (including maximum load and maximum lift) is doubled. It is doubled again at 6th level (quadrupled), and again at 10th level (octupled). Additionally, you have advantage on Strength checks made to push, pull, lift, or break objects.

Level 3: Worldly Might

Also at 3rd level, you can use your new-found strength to easily lift your enemies of their feet. While you're raging, you can attempt to shove a creature as a bonus action. If you succeed on shoving a creature, you can throw the creature a number of feet equal to 5 times your Strength modifier (instead of the normal 5 feet, if you decide to push the creature), or cause the creature to take damage equal to your barbarian level (if you decide to knock the creature prone).

 

Level 6: Heaven's Defender

At 6th level, you can summon the visage of Atlas against those who think they are safe in the sky. While you're raging, if you are adjacent to the square a flying creature would occupy if it were on the ground, you are treated as being within 5 feet of it, and therefore you can make melee attacks against it, attempt to grapple or shove it, or any other action with a range of 5 feet or touch.

Level 10: Unyielding Mountain

Starting at 10th level, you become the unmoving mountain that Atlas is rumored to stand atop or literally be. You cannot be moved or knocked prone against your will. If a creature attempts to move you or knock you prone, you can use your reaction to shove that creature.

Additionally, your muscles are as strong as the rocks that make up said mountain. Your attacks deal double damage to objects and structures.

Skyfall

At 14th level, you can cause pieces of the heavens to rain down on your enemies. While you're raging, you can use an action to cause pieces of starry rock to plummet to the ground. As an action, choose up to 3 points you can see within 120 feet of you. Each creature in a 20-foot-radius, 150-foot-tall cyllinder centered on each point you choose must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). A creature takes magical bludgeoning damage equal to your barbarian level and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one. A flying creature takes twice as much fall damage than it normally would when knocked prone from this feature. You can use this feature only once per rage.

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