Sorcerer
Base Class: Sorcerer

Unlike most Sorcerers your magic is not fully innate, as it originates from your bloodline. The magic you wield has the ability to bring embers of your ancestors back, it is still unknown if these embers are just copies of the original or are the true original.

Origination Spells

When you reach a Sorcerer level specified in the Origination Spells table, you thereafter always have the listed spells prepared.

Sorcerer Level 3: Enhance Ability, Detect Thoughts, Enlarge/Reduce, Flaming Sphere

Sorcerer Level 5: Fear, Haste

Sorcerer Level 7: Wall of Fire, Banishment

Sorcerer Level 9: Jallarzi's Storm of Radiance, Banishing Smite

Shouldered Burden

As a Bonus action you can shift the concentration you are maintaining on a spell into the hands of your originator, when doing this you can cast another spell that requires concentration without canceling the former spell. A originator can only hold one spell at any given time.

Familial Wisdom

Using the Extended Spell Metamagic option now doubles the max duration of a concentration spell, and can be used without spending Sorcery Points as many times equal to you proficiency bonus before needing a long rest.

 

Shared Presence

Once per long rest you can circle cast a spell with your originator as a participant.

Hereditary Dominion

When your concentration is broken, the target who broke it takes 4d6 psychic damage for each spell that had its concentration broken. Hereditary Dominion can only activate as many times equal to your Charisma Modifier before taking a short or long rest.

Ancestral Vessel

Enter a state of pure focus for 24 Hours, during this time you can use up to 4 concentration spells at once, this action cannot be done again until 1d6 days has passed. During Ancestral Vessel you cannot hand concentration to your originator.

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