Base Class: Rogue
While some Rogues rely on stealth, dexterity and secrecy, you have learned that the fastest way to what you want can also be unlocked by use of force, if applied sufficiently.
Level 3: Brawny
You can Sneak Attack with Unarmed Strikes, Simple Melee Weapons and Improvised Weapons. You can use your Strength Modifier instead of Dexterity in your Acrobatics, Sleight of Hand or Stealth skill checks and when calculating the Save Difficulty for your Cunning Strike Options.
Level 3: Pugilist
Years of backstreet scraps, bar room brawls and beatings by guards have taught you how to live through a fight. You learn a fighting style feat of your choice.
Level 9: Dirty Tricks
You gain the following Cunning Strike options.
Pocket Sand (Cost: 2d6). The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the start of your next turn.
Discombobulate (Cost: 2d6). The target must succeed on a Constitution saving throw, or it has the Deafened condition until the start of your next turn.
Level 13: Rolling with the Punches
When you use Uncanny Dodge to halve the damage of an incoming attack you instead gain resistance to all damage from attacks against you until the start of your next turn.
Level 17: Streetfighter Takedown
You embody the law of the street: Whoever is on the ground is dead.
Your Sneak Attacks against targets with the prone condition deal an additional 4d6 Sneak Attack Damage.
Previous Versions
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5/2/2026 9:49:30 PM
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5/2/2026 9:51:15 PM
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