Base Class: Gunslinger
You have tapped into darker magical powers to increase the power of your firearms
Dreadful Shot
When you take the attack action you can expend 1 risk die to deal damage equal to 2 rolls of your risk die, once you do this you take necrotic damage equal to 1 roll of your risk die.
Revitalizing Firepower
When you bring any creature that is not undead or a construct to 0hp or below you gain temporary hit points equal to 1d8+con modifier
Dark Firearm
As an action you can create a firearm made of dark energy, this weapon has a range of (30/120), and deals 2d8 piercing or force damage (your choice), this weapon does not use normal ammunition but does have the reload property (12) and the firearm property, you have mastery in this weapon (Vex) and proficiency, when you create this weapon you take 1d8 necrotic damage, you also take 1d4 necrotic damage whenever you create more ammunition for this weapon, when you create this weapon you also create the ammunition. This weapon lasts 1 hour.
Darker Maneuvers
When you use your Skin of Your Teeth ability you can expand a second risk die and deal necrotic damage equal to your risk die to the creature who made the attack roll against you. In addition when you use a maneuver that is not Skin of Your Teeth, Grazing Shot, or Maverick Spirit you can expand a second risk die to make an attack.
Dark Auras
Dark Vitality: When you use your Cheat Death ability you gain temporary hit points equal to 1 risk die
Deadly Aim: As a bonus action you can expend 2 risk die to gain advantage on your next attack roll, in addition if you get a critical hit when using this ability you deal extra damage equal to 1 risk die or regain 1 risk die (your choice)
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