Base Class: Sorcerer
This subclass makes the user unable to speak or hear. The user of this subclass can see sounds as if they were subtitles can see subtitles of normal talking 30 ft away without any effort can see whispers if I am within 5 ft and can see shouts at 60+ft(determined by dm if there is a louder sound) I can roll a perception check to up to double the distance of the size of the sound to attempt to see what is said or what sounds are being made base perception check starts at dc 12 if just barely outside the range of being able to see goes up to dc 20 perception(the perception check dc can be modified by the dm depending on the situation)
if the source of sound is not visible but would be able to be heard if I could the sound can either come out of a wall as small subtitles to where I can see or it can travel through open air to get to where I can see
and instead of speaking with sound instead the user instead has text appearing in front of them as they try to speak a creature that cannot see the user cannot read what this says. The volume at which I speak and has visibility as I can see and requires the same checks.
Spells, when a spell I cast requires a verbal component the user of this subclass instead uses the subtitles(if a creature has to hear me for the spell to work they have to be able to read my subtitles instead and vice versa if someone casts a spell on me or it could affect me).
False wizard
1st-level false wizard feature
You learn additional spells when you reach certain levels in this class, as shown on the false wizards Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Clockwork Spells
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | comprehend languages, silent image, vicious mockery, |
| 3rd | |
| 5th | |
| 7th | |
| 9th | geas, modify memory |
Foresight
1st-level false wIzard feature
Foresight
I can activate if I can see the target as a Bonus action on my turn and it lasts until the start of my next turn I can choose to either have advantage on the next attack rolls/spell attack rolls against them or I can choose that they have disadvantage on the next attack roll/spell attack roll against me until the start of my next turn
Delay
6th-level false wizard feature
Whenever I cast a spell that is not used as a ritual) that requires verbal components I can choose to delay it
when I delay a spell at the start of each round after that I roll a d4 and pick 2 numbers if you roll the number you picked the spell triggers if whatever target or conditions are not met to have the spell be cast I regain the spell slot used(and any other charges/spell components used) and the spell does not trigger unless I choose to select a new target(if possible) if I am unconscious or not capable of controlling the spell when it triggers it will select a target at random
At the start of each round before I roll I can choose to regain the spell slot/other charges or components used to instead not roll
If the spell has a duration or requires concentration it begins when the spell triggers(if I’m already holding concentration I choose a spell to end) i can choose to stop the duration of a spell at any time on my turn and if I am unconscious or not capable of controlling the spell when it triggers it will end after 1 round
for every roll that a spell does not trigger treat it as a up casted spell of 1 level higher(per delay)if it does not have a up casted version ask dm(or its normal)
If a cantrip has extra effects when you level up use those has up scaling
Misread subtitles
14th-level false wizard feature
Misread subtitles
Can use this ability a number of times equal to my proficiency bonus can use as a reaction
Can take a subtitle I saw within the last minute and attempt to force it onto the person that did it (I cannot target myself) I force the target to roll a charisma saving throw, on a fail the action they intended to take doesn’t happen and instead a action they took the previous round happen (if they took multiple actions I choose which one)
If the intended action requires charges can only be used a certain amount of times a day or other similar things it does not use those up,
If the action they are forced to take is not possible due to charges or other limitations then their action is wasted
If I use this ability on my turn the effect will trigger immediately and that creature will not be able to use their action on their turn(if they fail the save)
If the action I force someone to do is capable of doing the same effect as it did the previous round(an example is if it is a spell and needs a single target or a point of their choosing or other similar things that require a choice or if the ability has multiple options to choose from) if the same target(s)/option(s) are still able to be picked then the ability has the same target(s)/option(s) if it can’t for whatever reason have the same target(s)/option(s) then the creature i am forcing to do this action may choose what target(s)/option(s) they want(following whatever limitations the ability has)
If the forced action is used on a creature that has multiple attacks per action they can only use as many attacks as they did on the round I’m taking this subtitle from
If the creature succeeds the charisma save for this spell i cannot make them roll the save for 1 min
A creature can choose to fail this save
A creature will automatically succeed this save if they have the incapacitated condition
Alignment
18th-level false wizard feature
Alignment
At the start of my turn once per long rest I can choose 1 target I can see and skip my turn,
When the target I choose takes their turn I take my turn in tandem with them however I know the next thing they are going to do(due to subtitles) and take any part of my turn during any part of their turn,
I only know the next thing/action they are going to take, what I do can affect what they do after that action/thing they do but they cannot change it(and side note on this if they prepare a reaction to stop what they are doing or smth will still trigger as a reaction would but I would still be able to do something before it)
This ability ends after the target I selected ends their turn(however if I have leftover abilities I can use when they end their turn I can use them before the turn ends
An example of this is as follows
At the start of my turn I select bad guy A and my turn is skipped,
On bad guy A’s turn When/if he takes an action to roll to hit me I could use my action or Bounus action or any other action/ability I can use or all of them at once before he does his thing, I can wait and use different abilities right before he does something
I do not know what other people are going to do and thus if someone that is not bad guy A were to use a reaction during bad guy A’s turn I would not be take any action against it(unless I had some sort of reaction) however after it I would still be able to take any action I normally would
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