Monk
Base Class: Monk

The way of the winds subclass is violent and capricious, capable of destruction and chaos. 

Winds Touch

On your turn as a free action, you may spend a focus point, gaining the following abilities for 10 minutes. 

Darts of Wind When you make an unarmed strike, you now have a range of 20 feet. 

Gust Strike When you make a melee unarmed strike, the target must make a strenth saving throw against your monk DC. If they fail, you may move them 10 feet directly away from you. 

Winds Speed.

Your additional speed granted by the monk class is doubled from now on. 

Shield of Furus

When you use your deflect attacks feature, if you use it on a ranged attack, you may role your martial arts die twice instead of once. In addition, you may use your deflect attacks feature to defend creatures up to 20 feet away from you that you can see. You may only use your deflect attacks feature to benefit other creatures in this way a number of times equal to dexterity modifyer. Regain all expended uses on long rest. 

Soul of Auster

When your winds touch feature is active, you gain the following benefits.

As a bonus action on your turn you may spend a focus point. If you do, choose a target up to 50 feet away from you. That creature must make a saving throw against your monk save DC. If they fail, you may move them up to 50 feet in any direction.

When you make a ranged unarmed strike, your range increases to 50 feet and you can now use your stunning strike feature as a ranged unarmed strike. 

Aeolus' Majesty

The flow of winds surrounding you grant you the following abilities

You may double your level for reducing fall height, and you may double your jump height. 

You and all friendly creatures within 10 feet of you have a +2 to AC against ranged attacks.

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