Barbarian
Base Class: Barbarian

Some warriors are inspired to grow in holy righteousness following the Lord. These barbarians are crusaders— warriors who channel their rage into powerful displays of divine power.

They follow this path primarily through destroying all semblance of evil on first sight. Lacking in nuance, these warriors will leave nothing but ashes in their path if they sense evil. Never negotiating, never faltering. Advanced crusaders are feared even in the darkest pits. 

Divine Fury

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

Warrior of God

At 3rd level, your soul is marked for endless spiritual battle. While raging and at or below half health, as a bonus action, you can role a 1d12 for healing and dealing 1/4 of that for radiant damage. You can do this 4 times per long rest but only twice on the same enemy. 

When you reach certain levels in this class, you can increase the healing and damage by more: by 2d12 at 8th level and by 3d12 at 14th level.

Fanatical Focus

Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

 

Zealous Presence

At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Rage beyond Death

Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.

While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.

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