Wizard
Base Class: Wizard

School of spell shifting wizards continually find ways to shift and alter their spells to perfection.

Damage Shift

You can change the damage of a spell or cantrip to any type of damage.

Downcasting

Can cast higher level spells using lower-level spell slots by subtracting 1d6 damage or 1/4 of the spell’s duration for each level lower than the original. You can only downcast spells that deal damage or have a duration time (Ex: You cant downcast wish, but you can downcast fireball) At your DM's discretion you can cast spells as cantrips applying the same rules. Reduces range by 5ft for every level lower than the original.

Save Shift

Starting at 6th level you can add your half (round down) WIS modifier to a spell’s DC roll. You can also decide what kind of roll they make for the DC. (Ex: Changing a DC 12 STR save to a DC 12 CHA save instead)

Upcasting

You can use higher level spell slots to cast lower level spells for +30min or +1 extra damage die for each level higher than the original. Cantrips are also a viable option. Range increases 5 ft for every level over the original

Target Shift

Whenever another creature that you can see casts a spell you can make an DC 12+spell’s level INT save. If successful you can redirect the spell to another target. You can do this twice per long rest.

Adept Caster

You can learn one spell from the each of these classes of Warlock, Cleric, and Bard

Empowered Casting

Beginning at 16th level, you can add your Intelligence modifier to the amount of  damage rolls of a spell you cast. (Ex: INT mod is +2 the damage is 2d4 you now roll 4d4)

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