Warlock
Base Class: Warlock

In a night terror, you are approached by dark green figure with two pointed horns protruding from its head. The Green Manalishi is thought to be an omen of death for people who have too much greed. By forming a pact with it, you swear to give up what you have and strive to clear your name before your life is taken. No one knows what the Green Manalishi is; a demon, a devil, a god? Maybe it's not even real. Either way, no one can deny that something does grant those who are willing to change power. And something very real takes their lives if they don't. You may take invocations that have The Fiend as its prerequisite.

Expanded Spell List

The Green Manalishi lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Some of these are from the "That Old Black Magic" unearthed arcana.

Two Prong Crown Expanded Spells
Spell Level Spells

1st

unseen servant, protection from evil and good

2nd

ray of enfeeblement, crown of madness

3rd

conjure lesser demon, incite greed

4th

conjure shadow demon, conjure barlgura

5th

conjure vrock, dream

Midas Touch

Starting at 1st level, when you reduce a hostile creature to 0 hit points, the target’s body coughs up 1d4 gp. The amount of gold created increases as you level up at 5th level (1d6), 10th level (1d8), 13th level (1d10), 15th level (1d12), and again at 20th level (1d20).

Touching money causes your hand to burn, dealing 5 hit points of force damage every round you touch coins with bare skin.

Veil of Darkness

At 6th level, as long as you are not in direct sunlight, you have advantage on stealth checks.

If it is night time, once per long rest, you can cast the Geas spell without expending a spell slot as though you were casting it with a 5th level spell slot. In order to use this ability, you must hold a coin in your hand. As soon as you let go of the coin for any reason, the spell ends and the target has no memory of being under a spell.

Nightmare Come Real

Starting at 10th level, once per short rest, you can cast the spell Conjure Hezrou without expending a warlock spell slot.

Additionally, whenever a creature you summon through a spell reduces another creature to zero hit points, it counts as your kill for your Midas Touch ability. Furthermore, as long as you don't already have temporary hit points, you gain temporary hit points equal to the number of gp created.

Night so Black the Darkness Cooks

Starting at 14th level, when you hit a creature with an attack, you may look into their soul to find their weakness and destroy them with it. When you use this ability, a 60 ft radius around the target is filled with dim light. This ability has no effect on unaligned creatures.

Using this ability does not expend a spell slot. If the spell would target a creature other than you, the target of your attack is the target of the spell.

Once you use this feature, you can’t use it again until you finish a long rest.

Target Weaknesses

Target Alignment

Spell Effect

Lawful Good

maddening darkness

Neutral Good

feeblemind

Chaotic Good

abi-dalzim’s horrid wilting

Lawful Neutral

illusory dragon

True Neutral

maze

Chaotic Neutral

tsunami

Lawful Evil

sunburst

Neutral Evil

power word stun

Chaotic Evil

holy aura

 

 

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