Blood Hunter
Base Class: Blood Hunter

while undergoing your ritual to become a blood hunter something went horribly wrong turning you into a power-hungry monster who seeks the thrill of battle 

Monster Transformation

upon reaching this level the user becomes a monster capable of infusing themselves with hemocraft. whenever the user uses a crimson rite, they also gain resistance to that dmg type. they also get access to crimson claws however they lose 15 ft of speed for enhanced range.

Thirsting Blood

once the user reaches this level, they get to enhance their crimson rite. whenever the user rolls a hemocraft die they can roll 2 dies and add together the sum of the dice in addition whatever damage the user deals with the hemocraft die they heal the same amount 

Beastly lunge

the user lunges at a target forcing them to make a dexterity saving throw on failure the target is grappled and starts taking an additional 2d6 of damage from every attack as the user sinks their fangs into the target until they break free of the grapple. costs 1 action and has a range of 60 ft in a line 

Blood Hunt

the user takes dmg from their hemocraft die and sniffs the air. the user gains 60ft of blindsight and can automatically find any hiding enemy if they're within range. in addition, crimson claws become intangible granting the user the ability to attack through all kinds of cover and they regain all of their speed back. once per day resets at dawn