Monk
Base Class: Monk

Swap Placed between the two places, where you stand and where someone else stands.

Swap! Simple Clap

Within the Range of 35ft, you can spend a Focus point to swap places with one person.

If you are within 5ft of an Ally and you swap places with an enemy, they can use their reaction to Attack with Advantage, dealing an extra 1d8 points of damage. Same type as the weapon they use. 

When swapping with the same person twice, you must spend twice as much, stacking each time you swap with them: 1, 2, 4, 8, etc. Only Reseting on end of your turn.

If you wish, you can spend 2 Focus points to hold your action to swap places with a single target.

Stone Throwing!

When you hold onto an Item, you can spend a bonus action to Imbue the item with your Energy by spending 1 Focus point. For the next 8 hours, the item can be targeted for Boogie Woogie, along with being able to target the item from double the range of Boogie Woogie. The first time you target the Imbued item, you don't need to spend a Focus point to do so, but afterwards, you only need to spend 1 Focus point on the item.

The Item you Imbue must weigh less than 30 pounds to be coated in the Energy. Anything that is heavier than 30 pounds fails to be Imbue. The item cannot be worn by someone over their body. If they carry it in a bag or on their person, you are safely swapped within 5ft of the person or bag of the item you have swapped with.

If the item is thrown or shot out of something, you carry yourself with the speed of it. If the Item was going to hit a creature, you must reroll with advantage to see if you can hit. For that attack, you can spend 3 Focus points to Crit 17-20, but only for the attack.

Swapping is what I do! So you'll know too!

At the Start of Initiative, you can target up to 6 creatures you can see (they all must speak the same language as you do), tell them how Boogie woogie works. For the next 2 rounds, they all gain Advantage on the first attack towards you, but Disadvantage towards any other creatures that isn't you. 

Each of the creatures that learned what you can do, you no longer spend more than a single Focus point to swap with them, but your allies can no longer use their reaction to attack an enemy you swap with if they are within range. As the creatures can no longer be surprised when they are swapped. 

When you swap with someone, you can spend another Focus point to add an extra 2 Martial Arts Die (Ex: 1d10 turns into a 3d10) to your attacks on the creature after swapping, but only once per turn.

Your Mind, Body, and HANDS

You are now able to spend 4 Focus points to swap people who aren't yourself. When doing so, your Ally can use their reaction if a creature is swapped within range of their attack, to attack the creature they gain Advantage on their attack. Along with being able to Crit on an 18-20.

If you swap with the creature twice per turn after using the "Focus Flash Swap," you are no longer able to attack them without having an Ally within 5ft of the creature.

When you land a Crit on an attack against a creature you had swapped with during your current turn, you get to reroll any dice that land on a 1-3 and treat them as a 4 against the creature.

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