Ranger
Base Class: Ranger

The Hellfire Warden is a Ranger who has made their home in the infernal realms below, stalking its burning wastes and shadowed corridors as a relentless hunter. These wardens have dedicated themselves to tracking down creatures that have escaped the lower planes, returning them to their fiendish masters. 

Wielding the unyielding hellfire, they embody the relentless pursuit of devilish justice, tempered by the brutal realities of their infernal domain. With unparalleled skill in both martial combat andhellfire magic, the Hellfire Warden ensures that no soul escapes the chains of its fate. 

Level 3: Hellish Gifts

Your time spent in the hells below has created a connection with fiends. You gain the following benefits

Fiendish Tongue.You learn to speak, read, and write abyssal and infernal.

Infernal Mark. You can choose to change your hunters Mark damage type to Fire

Level 3: Flames of the Abyss

You learn to channel hellfire into your attacks. Once per turn, you can cause one of the following effects:

Hellfire lash. When you make a weapon attack and deal extra Fire damage with your Hunters Mark, you can choose two additional creatures within 10 feet of the Marked creature. Hellfire lashes outward and deals Fire damage to the additional creature. The creature takes 1d6 Fire damage. If you choose two additional creatures, both take 1d4 Fire damage. 

Fear. when you make a weapon attack and deal extra Fire damage with your Hunters Mark, you can instill fear into the creature. The creature must succeed on a Wisdom save against your spell DC or gain the Frightened condition until the start of your next turn.

Level 3: Hellfire Warden Magic

When you reach a Ranger level specified in the Hellfire Warden Spells table, you thereafter always have the listed spells prepared.

Hellfire Wardens Spells
Ranger Level Prepared Spells
3 Burning Hands
5 Find Steed
9 Fireball
13 Wall of Fire
17 Dispel Evil and Good

Level 7: Reapers Resilence

Collecting escaped souls fill you with Vigor. When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Wisdom Modifier plus your Ranger Level. (Minimum of 1 Temp HP)

You also gain this benefit if someone else Reduces a Hostile Creature within 10 feet of you to 0 Hit Points

Level 11: Scythe of Perdition

You briefly manifest a spectral scythe that hovers above you, ready to strike down your foes. As an action you slice creatures of your choice within 30 feet of you. Each creature must make a Dexterity saving throw against your spell save DC, taking 8d6 Fire damage on a failed save or half as much on a successful one.

This damage increases to 10d6 when you reach level 15 in this class.

One you use this feature, you cant do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.

Level 15: Infernal Assault

 

Weapon attacks against creatures marked by your Hunters Mark can now score a Critical Hit on a roll of 18-20 on the D20. 

In addition, the damage of your Hellfire Lash increases to 1d8 Fire damage against one additional creature and 1d6 Fire damage against two additional creatures. 

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