Base Class: Barbarian
Seafaring Resolve. Starting at 3rd level, your time at sea has granted you exceptional endurance and tenacity. While raging, you have advantage on Constitution saving throws, and you cannot be grappled, knocked prone, or pushed against your will.
Reckless Boarding. At 3rd level, you excel at boarding enemy ships and taking the fight to your foes. When you take the Dash action, you can make one melee weapon attack as a bonus action during the same turn. Additionally, you have advantage on Dexterity (Acrobatics) and Strength (Athletics) checks made to move through difficult terrain and climb aboard ships.
Sailor’s Resilience. At 6th level, your life at sea has hardened you against the elements and honed your physical abilities. You gain the following benefits:
- You have resistance to cold damage.
- You gain a swimming speed equal to your walking speed.
- You can subsist on half the amount of food and water normally required for a creature of your size and activity level.
Plunderer’s Savagery. At 10th level, your ferocity in battle becomes unmatched. While raging, you gain the following benefits:
- When you score a critical hit with a melee attack, you can use your bonus action to make an additional melee attack against the same target.
- You have advantage on saving throws against being disarmed or having your weapon knocked away.
- Once per turn when you hit a creature with a melee attack, the target takes additional damage of the weapon’s type (e.g. bludgeoning, piercing, or slashing) equal to your Constitution modifier (minimum of 1).
Indomitable Buccaneer. At 14th level, your spirit is as unyielding as the sea itself. While raging, you gain temporary hit points equal to your Constitution modifier (minimum of 1) at the start of each of your turns. Additionally, you have advantage on saving throws against being restrained or paralyzed while raging.
Reckless Boarding
Reckless Boarding. At 3rd level, you excel at boarding enemy ships and taking the fight to your foes. When you take the Dash action, you can make one melee weapon attack as a bonus action during the same turn. Additionally, you have advantage on Dexterity (Acrobatics) and Strength (Athletics) checks made to move through difficult terrain and climb aboard ships.
Level 3: Seafaring Resolve
Seafaring Resolve. Starting at 3rd level, your time at sea has granted you exceptional endurance and tenacity. While raging, you have advantage on Constitution saving throws, and you cannot be grappled, knocked prone, or pushed against your will.
Level 6: Sailor’s Resilience
Sailor’s Resilience. At 6th level, your life at sea has hardened you against the elements and honed your physical abilities. You gain the following benefits:
- • You have resistance to cold damage.
- • You gain a swimming speed equal to your walking speed.
- • You can subsist on half the amount of food and water normally required for a creature of your size and activity level.
Level 10: Plunderer’s Savagery
Plunderer’s Savagery. At 10th level, your ferocity in battle becomes unmatched. While raging, you gain the following benefits:
- • When you score a critical hit with a melee attack, you can use your bonus action to make an additional melee attack against the same target.
- • You have advantage on saving throws against being disarmed or having your weapon knocked away.
- • Once per turn when you hit a creature with a melee attack, the target takes additional damage of the weapon’s type (e.g. bludgeoning, piercing, or slashing) equal to your Constitution modifier (minimum of 1).
Level 14: Indomitable Buccaneer
Indomitable Buccaneer. At 14th level, your spirit is as unyielding as the sea itself. While raging, you gain temporary hit points equal to your Constitution modifier (minimum of 1) at the start of each of your turns. Additionally, you have advantage on saving throws against being restrained or paralyzed while raging.
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