Base Class: Rogue
You are a street-born operator who turns tools, terrain, and momentum into one continuous act of improvisation.
Everything you touch becomes jury-rigged, fast-moving, and slightly out of control—but exactly how you want it.
Level 3: street fighter
- You can use Sneak Attack with unarmed strikes and improvised weapons.
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When you deal Sneak Attack damage to a creature your size or smaller, you can force it to make a Dexterity saving throw:
DC = 8 + Proficiency Bonus + Dexterity modifier
- Fail: The creature is pushed 5 feet per Sneak Attack die.
- Success: The creature is not moved.
If the creature collides with a solid object or another creature, it takes 1d6 bludgeoning damage per 10 feet of movement prevented (minimum 1d6).
Level 3: Unlicensed Operator
Unlicensed Work
When you use a tool you are proficient with, you can attempt any task that normally requires a different tool, ignoring restrictions based on “proper equipment.”
If you do, choose one:
- Jury-Rig Authorization: Ignore disadvantage from missing required tools.
- Unauthorized Application: Use improvised materials as part of the tool.
- Expedited Override: Complete the task in half the normal time (DM decides feasibility).
Uses equal to your Proficiency Bonus per long rest.
Cunning Contraption
When you use your Cunning Action, you may immediately perform an unauthorized tool interaction using a tool you are proficient with.
Choose one effect:
- Disrupt Protocol: A creature within 10 feet suffers a 1d4 penalty to its next attack roll or ability check.
- Seize Space: in a 10-foot square centered on a point within range of 60 ft turns it into difficult terrain until the end of next turn.
- Emergency Cover: Gain +2 AC against the next attack that targets you.
- Evasion Exit: Move 10 feet without provoking opportunity attacks.
All effects are non-magical and represent environmental interference, sabotage, or improvisation. and you can uses equal to your Proficiency Bonus and get bake every long rest. and only one can be active at a time
Level 9: punk tactics
During a short or long rest, you can survey a 1-mile radius of urban terrain to identify routes, threats, and opportunities.
When you do, you gain the following benefits for the next 24 hours in that area:
- You gain advantage on Investigation and Perception checks related to traps, valuables, or hidden enemies in urban environments.
- You ignore difficult terrain caused by crowds, debris, or urban clutter.
- You always know the fastest non-magical route through the area.
- Your group cannot become lost except by magical means.
- Your group can travel at a fast pace without suffering passive stealth penalties from movement (DM adjudicates extreme situations).
If you use this feature again in a new area, the previous benefits end and are replaced with the new location’s layout and information.
Level 13: Line in the Sand
Draw the Line
When you roll initiative, or as a bonus action when you are about to enter a hostile situation in an urban environment, you can draw a Line
You choose a point within 10 feet of you. That point represents your line.
Until the start of your next turn:
- Creatures are aware that crossing or ignoring that space means immediate conflict with you
- You gain advantage on your first Intimidation or Persuasion check you make against creatures who can see or understand your warning
- The moment creates a brief hesitation in the battlefield roleplayed as tension, stares, and shifting positions (no mechanical slowdown unless a feature triggers it)
This is your warning state you are clearly setting terms before violence begins.
Cross the Line
When a creature you can see enters your reach, moves through your space, or crosses your declared line, you can use your reaction to respond.
Choose one effect:
Hold the Line
Make one melee attack against the creature. If it hits, you may apply Sneak Attack if eligible. but no knockback
Break the Line
The creature must make a Strength saving throw:
DC = 8 + Proficiency Bonus + Dexterity modifier
On a failure, it is pushed 10 feet away from the line. in addition knockback is enabled
End the Line
The creature’s movement ends immediately, and it cannot take reactions until the start of its next turn.
You can use Cross the Line a number of times equal to your Proficiency Bonus, and you regain all uses when you finish a long rest.
Level 17: Grease Engin
Rumble Engine State
As a bonus action, you can enter a heightened combat state for 1 minute.
While active:
- Your speed increases by 15 feet
- You ignore non-magical difficult terrain
- You have advantage on Dexterity saving throws
- You gain a climbing speed equal to your walking speed
Collision Combat
Once per turn when you move at least 10 feet, you can immediately do one of the following without using an action:
- Interact with an object in the environment (kick, shove, grab, break, reroute)
- Force a creature you pass within 5 feet to make a Strength save (DC = 8 + PB + Dex mod) or be pushed 5 feet per Sneak Attack die
- You can move through spaces as narrow as a Small creature’s width without squeezing
- You can jump over creatures without provoking opportunity attacks, as long as your movement is sufficient to clear their space
Sneak Attack Pressure
While Grease Engine is active
If you move at least 10 feet before making an attack on your turn, you gain one of the following benefits:
- You have advantage on that attack, or
- If the attack hits, you can apply Sneak Attack even if you wouldn’t normally qualify
You can use Grease Engine a number of times equal to your Proficiency Bonus, and you regain all uses on a long rest.
Previous Versions
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5/15/2026 6:38:19 AM
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