Base Class: Paladin
Oath of Myth Drannor
My Heart Forever Yearns for the City of Song
The City of Song has fallen into dust, its towers buried and the mythals shattered. Those who have heard of or witnessed its glory and fall, yet still believe in its ideals, cherish the undying song in their hearts. For them, the City of Song is still a promise worth fighting for—a promise that all living beings, regardless of species, origin, or tradition, can share the same sky and melody, as long as they are ready to stand together and protect this ideal through skill, faith, and sacrifice.
The paladins who swear the Oath of Myth Drannor dedicate themselves to carrying this promise into the world, and work for whatever good they can accomplish. They certainly hope that one day such an ideal city can be rebuilt, and they are resolved to begin building that place when the time is right. However, they also understand that this dream might remain beyond reach in their lifetime. At such times, these paladins must also stand grounded in reality, and do what lies within their power.
Those who take this oath do not recklessly worship the past. Myth Drannor is both a promise and a warning: even the most exalted ideals, if eroded by arrogance, isolation, privilege, and complacency, can drift from their founding purpose, and eventually bring about their own ruin. Therefore, these paladins do not blindly seek to restore the glory of the past, but rather to learn from its virtues and its failures, while still upholding its vision and promise.
In any case, these paladins must be able to discern good and evil with clarity, welcome individuals of different origins under the same just promise, and remain determined to defend justice and resist tyranny and oppression. Above all, they must carry the promise and ideal of the City of Song in their hearts.
In combat, these paladins are inspired by elven magic, diligently studying a fighting style that combines elven martial arts with spells. This style shares some similarities with the Bladesingers, but its power comes from the unwavering belief that the world can be changed, and the determination to bring that belief into reality. At the peak of their power, conviction, and determination, their ideals can, for a moment, revise reality.
Beyond the Realmspace of Toril, there are also paladins who heard the tale of Myth Drannor, and were moved by the same promise. For these paladins, the City of Song is nothing more than a tale—but a tale is enough. Even in another reality, as long as the dream lives on, they will strive to carry that same promise toward a better future.
Tenets of Myth Drannor
Paladins who swear this oath share the following tenets:
- Stay Grounded. The world might be flawed, yet it can be changed. You must stand in reality, seek, test, and practice ways to make this world better, with a clear view of reality. At the same time, you must honestly face the past failures in pursuing those ideals, rather than ignoring their lessons in the name of nostalgia.
- Hone your skills. Defending ideals and changing the world requires more than words alone—although Persuasion remains a skill you can hone. Your combat skills, your unwavering faith, as well as your personal techniques—only through persistent practice and refinement can you obtain what you need to achieve your goals.
- Defend Justice. The City of Song is not a place reserved for a chosen few creatures or a certain species—it should belong to all individuals who are willing to live in harmony with others and collectively uphold this promise. You need to bring fairness and justice to society, eliminate isolation and discrimination. At the same time, you must not hesitate to respond to those who trample on this community and harm innocent people—whether by guiding them toward repentance or, if all else fails, by drawing your blades.
- Uphold the Ideal. Perhaps you may never reach this ideal in your lifetime, but the ideal must never fade, and all your efforts should strive to bring the world closer to that ideal—the City of Song where all living beings, regardless of species, origin, or tradition, can share the same sky and melody.
Sidebar: Choosing Oath of Myth Drannor Outside Realmspace
In the oath and tenets, Myth Drannor serves as a symbol of an ideal community, and the lessons of its failure.
Choosing Oath of Myth Drannor in another world can work exactly as the oath described. The paladin might have heard the tale of the City of Song and been moved by it.
If your campaign doesn't support hearing that tale, you can replace the imagery in the oath, the tenets, and the flavor text in features to refer to a place that once existed in your campaign world (but no longer exists), or simply a dreamland you imagine.
Sidebar: Mythal Manifestation
When you cast Hallow, the spell’s area can appear as a mythal shaped by your oath, will, and ideals. This appearance doesn’t change the spell’s effects.
Level 3: Oath of Myth Drannor Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Myth Drannor Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Feather Fall, Guiding Bolt |
| 5 | Enhance Ability, Misty Step |
| 9 | Beacon of Hope, Counterspell |
| 13 | Dimension Door, Freedom of Movement |
| 17 | Hallow, Steel Wind Strike |
Level 3: Song of Determination
As a Bonus Action, you expend one use of your Channel Divinity to invoke an unrelenting solo melody of the Song of Myth Drannor within your heart.
The Song of Determination lasts for 1 minute and ends early if you have the Incapacitated condition, You can dismiss the Song of Determination at any time (no action required).
Upon the activation of the Song of Determination, you gain Temporary Hit Points equal to your Paladin level. Moreover, while your Song of Determination lasts, you gain the following effects:
- Your Speed increases by 10 feet.
- Once per turn, immediately after you miss with an attack roll using a weapon or an Unarmed Strike, you can add your Charisma modifier (minimum of 1) to the roll, potentially turning the miss into a hit.
Level 3: Road of the Practitioner
You gain Proficiency in one of the following skills of your choice: Arcana, Insight, History, Performance, or Persuasion.
Level 7: Aura of Chorus
You and your allies in your Aura of Protection have Advantage on Saving Throw you make to avoid or end the Charmed condition.
In addition, when you activate Song of Determination, choose one of the following effects, or choose none. While the Song lasts, you can switch the chosen effect or end it at the start of your turn. The chosen effect ends when the Song ends.
Resonant Chorus. A resounding chorus of the Song of Myth Drannor fills your Aura of Protection. If the aura overlaps with an area of a Silence spell of a level no higher than the highest-level Paladin spell you can prepare, that other spell is suppressed in the area of the aura.
Light of the Song. The aura is filled with Bright Light, and emits Dim Light for an additional radius equal to the radius of your Aura of Protection. If the aura overlaps with an area of Darkness created by a spell of a level no higher than the highest-level Paladin spell you can prepare, that other spell is suppressed in the area of the aura.
While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
Level 15: Heroic Resolve
Your heroism and determination begin to affect reality in a limited and direct way. Immediately after you cast Divine Smite, you gain Heroic Inspiration if you don't already have it. You can gain Heroic Inspiration in this way a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Moreover, while your Song of Determination is active, whenever an ally in your Aura of Protection fails a Saving Throw, you can take a Reaction and expend your Heroic Inspiration to let that ally reroll the Saving Throw. The target creature must use the new roll.
Level 20: Hymn of the Ideal
When you activate your Song of Determination, you can empower it, causing your Aura of Protection to resound with a choral hymn that embodies the ideal of the City of Song. Once you empower your Song of Determination in this way, you can’t empower it again until you finish a Long Rest, unless you expend a level 5 spell slot and your Heroic Inspiration to empower it again (no action required).
While your Song of Determination is empowered, it gains the following additional effects:
Undying Hymn. While you have the Incapacitated condition, your Song of Determination doesn’t end, and your Aura of Protection doesn’t become inactive. The corresponding effects still end or become inactive if you are Unconscious or die.
Determination of the Many. When you activate the empowered Song of Determination and at the start of each of your turns while it lasts, you and your allies in your Aura of Protection gain 10 Temporary Hit Points. Moreover, whenever an ally enters your Aura of Protection for the first time on a turn or starts their turn there, that ally's Speed increases by 10 feet until the end of its next turn.
Perfected Chorus. The spell level limit of Silence or magical Darkness that Aura of Chorus can suppress is ignored.
Kindle Resolve. When you expend Heroic Inspiration, you can choose one ally in your Aura of Protection who doesn’t have Heroic Inspiration. That ally gains Heroic Inspiration. Once you do so, you can't do it again until the start of your next turn.
Level 20: Determination Climax
At the peak of your ideal and determination, you face your ultimate choice: to let the hymn of the many continue protecting the community, or to burn your determination away to let your ideal revise reality, even if only for a moment?
While your Song of Determination is empowered by Hymn of the Ideal, if you have Heroic Inspiration, you can take a Magic Action to expend your Heroic Inspiration and choose one of the following effects. When you do so, you can trigger Kindle Resolve. Your Song of Determination then immediately ends, and you can't activate Song of Determination again until the start of your next turn:
Momentary Fulfillment. As part of that Magic Action, you cast any Spell of 5th level or lower with a casting time that isn't a Reaction and that has no additional prerequisite or triggering condition, without expending a spell slot or providing Material components. Once you do so, you can't use any of the options in Determination Climax again until you finish a Long Rest.
Reality Revision. As part of that Magic Action, you cast Wish without expending a spell slot. Once you do so, you can't use any of the options in Determination Climax again until you have finished 2d4 Long Rests. If you lose the ability to cast Wish, you can no longer cast Wish with this feature.
No method, including Wish, can bypass the limitations of Determination Climax.
Previous Versions
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5/15/2026 12:46:16 AM
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Posted May 15, 2026Created by me with Original and English version. I'm not English native speaker.
English translation review and refinement by Eloris and BigJaguohead.
Version 3.1 fixed minor wodings.
Version 2 is a struggled version, as I can't find the right direction to make it. After several attempts, and encourages from others, I finally know the key part, so here's the final one in my imagine.
This version is not only a "Paladin can cast Wish", its my personal idea and philosophy really come true. I don't know if I can express it correctly, though with help from others to help me on the wording, and make every part of the oath delivered. Afterall, if you are a practitioner, but always uphold a exalted ideal, why not give the ability to revise the reality when you are already a legend?
But this is just me. A long-time DM who is too comforted with full casters, but a calling always inside my heart as a Paladin. A real life explorer who got struggled in the past, doubted everything, but now got a clear view of the world and love it. So I want it to be heroic, team-played, and able to make Reality Revision.
I hope you like it.