Base Class: Artificer
Clockworker Artificers find clockwork and steampunk technology to be the pinnacle of technology.
Tools of the trade
You gain proficiency in jewelers tools if you already have proficiency in this tool you gain proficiency in another artisan's tools of your choice, in addition whenever you make clockwork the time for crafting is halved.
Clockworker spells
When you reach an Artificer level specified in the Clockworker Spells table, you thereafter always have the listed spells prepared.
3: Grease, Tenser’s Floating Disk
5: Knock, Heat Metal
9: Haste, Slow
13: Summon Construct, Leomund’s Secret Chest
17: Animate Objects, Wall of Stone
Clockwork Service
As a magic action you can expend a spell slot of level 1 or greater to summon a monodrone, the drone takes its turn directly after yours you can only have 1 drone at a time. If you use a spell slot greater than level 1 the tier of monodrone increases to match the level of your spell slot (level 2 Duodrone etc) the drone has these changes to its stat block: it’s hp equal its base hp+your int score+your artificer level. The drones PB equals your PB. The drone adds your int modifier to damage and hit.
Clockwork Contraption
When you finish a long rest you can use jeweler's tools to craft a small clockwork device that is destroyed at the next dawn. Choose 1 out of 3 devices
Location tracker: This item can tell the exact time of day and tell what direction you are moving, this item grants advantage on survival checks to try and find your way.
Gear Grinder: This item counts as a simple melee weapon with the sap weapon mastery and does 1d6+int modifier bludgeoning damage. You are proficient in this weapon and use int for hit.
Wheeled Boots: This item adds +10ft to your movement speed.
Steam Gun
When you replicate a magic item you can instead create a 1 handed ranged weapon. as an action you can use this weapon this weapon can shoot a concentrated line of steam or an explosive steam blast.
Steam Line: Each creature in a 40ft long 5ft wide long line must make a dex saving throw equal to your spell save DC, on a fail the creature(s) take 2d6 fire damage+1d6 bludgeoning damage
Steam Explosion: 1 creature within range (30ft/120ft) must succeed on a Con saving throw equal to your spell save DC, on a fail the creature takes 2d8 fire damage+1d10 bludgeoning damage
Improved Contraption
When you create a Clockwork Contraption these effects are added:
Location Tracker: Once per turn as a bonus action you can gain advantage on 1 attack roll
Gear Grinder: When you deal damage using this weapon you can force the creature to make a Str saving throw equal to your spell save DC, on a fail the creature falls prone
Wheeled Boots: You can take the dash action as a bonus action, in addition your movement speed increases by 30ft instead of 10ft.
Previous Versions
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5/15/2026 12:52:52 AM
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