Fighter
Base Class: Fighter

Level 3: Ignition Fists

    • Your unarmed strikes deal 1d8 fire damage instead of normal damage.
    • Your fists count as magical for overcoming resistance and immunity.
    • When you hit a creature with an unarmed strike, you can deal an extra 1d4 fire damage once per turn.
    • You can use Strength or Dexterity for attack and damage rolls with your unarmed strikes.

    Additionally, you gain proficiency in either:

    • Athletics
    • Acrobatics
    • Intimidation

Level 3: Burning Spirit

For 1 minute:

 

 

  • Bright flames surround your body.

 

 

  • Your movement speed increases by 10 feet.

 

 

  • Creatures that hit you with melee attacks take fire damage equal to your proficiency bonus.

 

 

 

 

You can use this feature a number of times equal to your proficiency bonus per long rest.

Level 7: Flame Step

As a bonus action, you can dash in a streak of flame to an unoccupied space you can see within 30 feet.

Creatures within 5 feet of the space you left or arrived in must make a Dexterity saving throw.

 

 

  • DC = 8 + proficiency bonus + Strength or Dexterity modifier

 

 

  • On a failure, they take 2d6 fire damage

 

 

  • On a success, half damage

 

 

You can use this feature a number of times equal to your proficiency bonus per long rest.

Level 10: Inferno Counter

On a failure:

 

 

  • It takes 4d8 fire damage

 

 

  • It is pushed 10 feet away

 

 

  • It cannot take reactions until the start of its next turn

 

 

On a success:

 

 

  • It takes half damage

 

 

You may use this reaction a number of times equal to your Constitution modifier (minimum 1) per long rest.

Level 15: Meteor Rush

When you take the Attack action, you can replace one attack with Meteor Rush.

Choose a point within 60 feet and launch yourself there in a fiery burst.

Each creature within 10 feet of your landing point must make a Dexterity saving throw.

On a failure:

  • Takes 6d8 fire damage
  • Knocked prone

On a success:

  • Half damage
  • Not knocked prone

After landing, you may immediately make one unarmed strike against a creature within range as part of the same action.

You can use Meteor Rush once per short or long rest.

Level 18: Avatar of the Blazing Soul

When you activate Burning Spirit, you gain the following additional benefits:

 

 

  • You gain resistance to all damage except psychic.

 

 

 

 

  • Your attacks ignore fire resistance.

 

 

  • When you reduce a creature to 0 hit points, flames erupt from the body. Creatures of your choice within 10 feet take fire damage equal to your Fighter level.

 

 

  • At the start of each of your turns, you regain hit points equal to your Constitution modifier if you are below half your hit point maximum.

 

 

Additionally, you no longer age from natural causes, and your body is always warm like burning embers.

Comments

Posts Quoted:
Reply
Clear All Quotes