Barbarian
Base Class: Barbarian

Events in your past, recent events or even just your nature drive you into a kind of madness that transforms you into a psychotic killer, targeting mainly those deserving the punishment.

Make shift weapons

Due to your madness, self constructed, low quality weapons work as good as normal weapons for you. Beginning at 3rd level, you gain proficiency in makeshift weapons made out of scrap. Crafting such a weapon takes 2 hours and you need some suitable scrap. This can be done while resting. See the “Makeshift Weapons” table below for weapons you can construct. Weapons crafted this way have no sales value. Even though your self constructed weapons are frightening and effective, they are also fragile. Rolling a natural 1 when attacking with a makeshift weapon breaks it, rendering it unusable until you repair it, you may spend 1 hour during rest to repair your weapon.

 

Weapon Damage Weight Properties
Buzz Axe 2d6 Slashing 5lb Two Handed, thrown(20/60)
Saw Axe 1d8 Slashing 2lb Light, thrown(20/60)
 

I’m losing blood… gimme yours!

Starting at 3rd level, while raging, the first time you hit someone with your makeshift weapon each turn, you may heal for half the damage you dealt(Rounded down). Also, if you've been attacked since the end of your last turn, add your rage damage bonus to.your next attack role against the Enemy who attacked you.

I’LL SLICE OFF YOUR EYELIDS SO YOU CAN WATCH THE END!!

At 6th level, you gain proficiency in the Intimidation skill. If you are already proficient in the Intimidation skill you instead gain expertise .

Pain is LIFE!!

You learn how to use your pain to your own advantage. Starting at 6th level, when you meet the bellow health percentage’s you gain additional abilities..

≤ 80%: When you make an attack, you can add 1d4 additional damage of your weapons damage type, However, you also take that much damage ignoring your immunities and resistances

≤ 60%: Attacks made with a buzz axe or a saw axe count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

≤ 40%: Your Strength Modifier increases by 1.

≤ 20%: When you take the attack action on your turn, you can use your bonus action to make a single melee weapon attack with your makeshift weapon at its full attack modifier. Once used, you can't use this feature again for one round.

TICK TOCK!

What defines a psychopath more than EXPLOSIONS and what works better for that than your weapons?

Starting at 10th level, while raging,when you make a thrown weapon attack using your makeshift weapon before rolling to hit  you may arm it with a small explosive. On a Hit your make shift weapon deals force damage rather than Slashing,  On a miss all creatures within a 5ft emanation must succeed on a Dexterity saving throw or take half the force damage you would deal with your weapon (rounded down). The DC for the Dexterity saving throw equals 8 + your proficiency modifier + your strength modifier. You can use this feature only once per turn. This does not destroy the makeshift weapon

GOTTA THINK BIG… BIIIIIG!

Starting at 14th level, if you are below ¼ (rounded up) of your maximum hp and activate rage, you regain ¼ (rounded down) of your maximum hp and mutate, gaining the following features until the rage ends:

  • Your body proportion drastically changes making one arm slightly oversized where as the other shrinks dramatically making it useless. You can use weapons with the two handed property with just the oversized arm.
  • You count as being one size category larger in all dimensions. You count as one size category larger for the purposes of grappling and shoving a creature.
  • Whenever you take the Attack action on your turn, you may make an additional melee weapon attack as a part of your standard attack action. however, you also take a additional 1d8 damage from all physical attacks, this can not be reduced by resistances or immunities
  • If you kill a hostile creature, you may use your bonus action to move up to half your movement speed toward another hostile creature.
  • You are no longer able to end your rage early, however, if you reach your maximum rage duration you regain one use of rage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2026 3:21:05 AM
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5/14/2026 5:59:51 AM
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5/15/2026 4:22:55 PM
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