Artificer
Base Class: Artificer

Ready to journey into dungeons to find answers, power up and get a couple of elements underneath your belt? Then it's time to get you specialized weapon and hit those dungeons!!

Battle Ready!

3rd-Level Xanadu Dungeoneer Feature
Gotta be prepared for the dungeons, in more ways than one. Starting at 3rd level, you gain proficiency in martial weapons, heavy armor and Cartographer's Tools. If you already have proficiency in Cartographer's Tools, you gain proficiency in another set of Artisan's Tools.

Xanadu Dungeoneer Spells

3rd-Level Xanadu Dungeoneer Feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Xanadu Dungeoneer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Xanadu Dungeoneer Specialist Spells

ARTIFICER

LEVEL

SPELLS

3rd

Armor of Agathys, Goodberry

5th

Enhance Ability, Knock

9th

Blink, Remove Curse

13th

Death Ward, Freedom of Movement

17th

Rary's Telepathic Bond, Scrying

Elemental Gear

3rd-Level Xanadu Dungeoneer Feature
You start your new beginnings with elements that fit to your style, along with a weapon and a specialized fighting style to match with it. At the beginning of 3rd level, you choose a weapon, element and specific style. After your selection, your weapon deals damage of the element you chosen along with you able to access spells that deals damage within the element type you chosen and change the damage type of the spell damage to the element you chosen. You can summon your elemental weapon as a bonus action and despawn your elemental weapon with a bonus action or reaction.

At the end of a long rest, if you have a magic item that is of a weapon similar to your weapon choice, you can bind it and have it be your weapon. But any additional damage that the weapon deals is entirely the element it is.

Weapon. Choose a weapon that you are proficient in.
Element. You are able to choose Fire, Water, Earth or Wind.

  • Fire. You are granted the following damage types from choosing the element Fire: Fire, Poison, Radiant and Slashing.
  • Water. You are granted the following damage types from choosing the element Water: Bludgeoning, Cold, Force and Thunder.
  • Earth. You are granted the following damage types from choosing the element Earth: Bludgeoning, Force, Piercing and Slashing.
  • Wind. You are granted the following damage types from choosing the element Wind: Bludgeoning, Force, Lightning and Thunder.

Wielder Style. Choose between the three types: Fighter, Mage or Balance.

  • Fighter. Selecting Fighter grants you to select a Fighting Style from any class that grants a Fighting Style and adds a bonus to your weapon's damage roll equal to half of your proficiency bonus.
  • Mage. Selecting Mage grants you a bonus to all Spell Damage Rolls equal to your Intelligence modifier and allows you to use your weapon with any cantrip or spell that requires a weapon.
  • Balance. Selecting Balance grants you a bonus to all attack rolls and healing you grant equal to your Intelligence modifier.
Earth

You are granted the following damage types from choosing the element Earth: Bludgeoning, Force, Piercing and Slashing.

Fire

You are granted the following damage types from choosing the element Fire: Fire, Poison, Radiant and Slashing.

Water

You are granted the following damage types from choosing the element Water: Bludgeoning, Cold, Force and Thunder.

Wind

You are granted the following damage types from choosing the element Wind: Bludgeoning, Force, Lightning and Thunder.

Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Dungeoneer's Second Element

9th-Level Xanadu Dungeoneer Feature
You start to kick it up a notch for yourself as you begin to stronger from all of the exploration; sometimes the friends along the way but more so from your own work in progress. Starting at 9th level, you gain the following benefits:

  • You can use Cartographer's Tools in place of checks involving searching through dungeons of any manner.
  • Dungeoneer's Map. You have a specialized map book that allows you to use your Cartographer's Tools and tracks every movement in dungeons as a record. As the map grants you the benefits of finding enemies (as they are presented as red dots on the map), tracking all progress you made through the dungeon, advantage on checks from being lost in dungeons and resistance against damage from traps. If you lose it, you will need a long rest, a DC 20 Cartographer's Tools check and a spellbook.
  • You gain a second element. You can choose an element from before or you can choose between Light and Dark.
  • You gain a resistance depending on the elements you have and your weapon from Elemental Gear is able to bypass resistance of the damage types it has.
Dark

You are granted the following damage types from choosing the element Dark: Acid, Necrotic, Poison and Psychic.

You gain resistance to Necrotic damage.

Earth

You are granted the following damage types from choosing the element Earth: Bludgeoning, Force, Piercing and Slashing.

You gain resistance to Bludgeoning damage.

Earth

You gain resistance to Bludgeoning damage.

Fire

You are granted the following damage types from choosing the element Fire:  Fire, Poison, Radiant and Slashing.

You gain resistance to Fire damage.

Fire

You gain resistance to Fire damage.

Light

You are granted the following damage types from choosing the element Light: Force, Lightning, Piercing and Radiant.

You gain resistance to Radiant damage.

Water

You are granted the following damage types from choosing the element Water: Bludgeoning, Cold, Force and Thunder.

You gain resistance to Cold damage.

Water

You gain resistance to Cold damage.

Wind

You are granted the following damage types from choosing the element Wind: Bludgeoning, Force, Lightning and Thunder.

You gain resistance to Force damage.

Wind

You gain resistance to Force damage.

Treasured Body

15th-Level Xanadu Dungeoneer Feature
Gotta get your money up and your body ready for the misadventures. With the 15th level in your reach, you gain the following benefits:

  • With your weapon granted by Elemental Gear, it is able to bypass immunity to it but it reduces it only to resistance.
  • You can use your Cartographer's Tools in place of Nature checks involving dungeons, History checks involving dungeons and Survival checks i it is better.
  • With your Dungeoneer's Map, you are able to find treasure and money that is within 250 feet of you, presented on your map in the dungeons you are in (they are gold colored or have a treasure chest symbol on your map).
  • Your movement speed increases by 15 feet.

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