Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Amazonian Warrior are fearless combatants that channel their rage with precision to defeat their enemies. They are agile, and strike with speed and finesse, while intimidating their foes on the battlefield with their ferocity.  They also embolden the allies who fight along side them, feeding off their rage fueled ferocity. 

Level 3: Dextrous Rage

Beginning at 3rd level, your fighting style blends finesse with fury. You can gain the benefits of Rage and Reckless Attack with all Melee and Thrown weapon attacks.

Mount Whisperer

You gain proficiency in the Animal Handling skill. If you already have proficiency in Animal Handling gain proficiency in another skill from the Ranger Skill List. You have advantage on Animal Handling checks made to train or control a mount. A creature you are mounted on shares your rage resistances to damage.

Warrior Stance

You learn fighting stances that you can activate when you rage. At 3rd level choose two fighting stances, choose two additional stances at 6th level, and choose one more stance at 11th level.  You can swap one of your selected stances each time you level.

When you rage you can select to activate one of these stances to gain its benefits while the rage lasts.

Archery 

While raging and you select this stance, you gain a +2 bonus to attack rolls you make with Ranged weapon attacks. 

Great Weapon Fighting 

When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit. 

Skirmisher

While raging if you select this stance, you can take the Disengage or Hide action as a Bonus Action on each of your turns. 

Submissions 

While raging if you select this stance, while you grapple an opponent you can use one of your attacks to force a submission from your opponent. The enemy makes a Constitution saving throw against your Strength or Dexterity DC or has the Charmed condition. They repeat this save at the end of each of their turns.

Sword and Shield

If you are wielding a shield while raging and you select this stance you can use the Shove action as a Bonus Action.

Thrown Weapon Fighting

While raging if you select this stance, you gain a +2 to damage rolls and double the range of Thrown weapons. 

Tricky

Use a Bonus Action to use an item that requires the Utilize action (e.g. Caltrops) or to make an attack with a Net.

Two Weapon Fighting

 When you make an extra attack as a result of using a weapon that has the  Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.

Archery

While raging and you select this stance, you gain a +2 bonus to attack rolls you make with Ranged weapon attacks. 

Great Weapon Fighting

When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.

Skirmisher

While raging if you select this stance, you can take the Disengage or Hide action as a Bonus Action on each of your turns.

Submissions

While raging if you select this stance, while you grapple an opponent you can use one of your attacks to force a submission from your opponent. The enemy makes a Constitution saving throw against your Strength or Dexterity DC or has the Charmed condition. They repeat this save at the end of each of their turns.

Sword and Shield

If you are wielding a shield while raging and you select this stance you can use the Shove action as a Bonus Action.

Thrown Weapon Fighting

While raging if you select this stance, you gain a +2 to damage rolls and double the range of Thrown weapons.

Tricky

Use a Bonus Action to use an item that requires the Utilize action (e.g. Caltrops) or to make an attack with a Net.

Two Weapon Fighting

When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.

Level 6: Improved Dextrous Rage

You now gain the benefits from Rage and Reckless Attack with all weapon attacks, including Ranged attacks. At 9th level you also gain the benefits of Brutal Strike with any weapon attack. 

Ambusher

You gain expertise in the Stealth skill. 
 

One with your Mount

You become as one with a creature you mount. Any mount you control gains the same advantages, bonuses, and spell like effects that you choose that are currently effecting you (e.g. Bless, Temporary HP, Intimidation Proficiency, Hasted).
 
If you and a mount you control are both subject to the same effect requiring a saving throw and you can roll your save first, and if you succeed, so does your mount. If you fail, you can choose to roll a save for the mount.  Additionally, If your mount is subjected to an effect that requires a saving throw and fails that saving throw, you may reroll the saving throw for your mount using your bonuses and advantages.  

Level 10: Fearsome Kill

Your savagery on the battlefield strikes fear into your enemies. When you kill an enemy any remaining enemies within 10' of you must make a Wisdom saving throw against your Dexterity or Strength Save DC or have the Frightened Condition until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus per long rest.

Level 14: Warrior's Aura

When you activate your Rage you gain the Warrior's Aura as all allies within 10' of you feed off your Rage. The aura lasts for as long as your Rage lasts.

The aura grants the benefits below to all allies within the aura. 

Enraged. Allies gain an additional 1d6 to weapon attack and damage rolls. 

Resistance. Allies in the aura reduce all bludgeoning, piercing and slashing damage by 2d6. 

 

 

 

 

 

 

 

Level 3: Activate Warrior Rage Stance

(Author's note: this feature is here to allow the player to select one of these stances to be active on the character sheet. I cannot get it to not display twice on the subclass description page,  but it seems to work properly in the builder and on character sheet. If anyone has ideas on how to fix this would love that.)

When you rage you can select to activate one of your chosen stances to gain its benefits while the rage lasts.

 

Archery

While raging and you select this stance, you gain a +2 bonus to attack rolls you make with Ranged weapon attacks. 

Great Weapon Fighting

When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.

Skirmisher

While raging if you select this stance, you can take the Disengage or Hide action as a Bonus Action on each of your turns.

Submissions

While raging if you select this stance, while you grapple an opponent you can use one of your attacks to force a submission from your opponent. The enemy makes a Constitution saving throw against your Strength or Dexterity DC or has the Charmed condition. They repeat this save at the end of each of their turns.

Sword and Shield

If you are wielding a shield while raging and you select this stance you can use the Shove action as a Bonus Action.

Thrown Weapon Fighting

While raging if you select this stance, you gain a +2 to damage rolls and double the range when using Thrown weapons.

Tricky

Use a Bonus Action to use an item that requires the Utilize action (e.g. Caltrops) or to make an attack with a Net.

Two Weapon Fighting

When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.

Previous Versions

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