Base Class: Warlock
Now with Hex Mages for all to enjoy!!
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Hex Mage Expanded Spell List
1st-Level The Hex Mage Feature
The Hex Mage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Hex Mage Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Bane, Chaos Bolt |
| 2nd | Lesser Restoration, Tasha's Mind Whip |
| 3rd | Remove Curse, Spirit Guardians |
| 4th | Death Ward, Staggering Smite |
| 5th | Destructive Wave, Greater Restoration |
Hex Mage’s Curse
1st-Level The Hex Mage Feature
Starting at 1st level, you are able to utilize a small curse from your magic. When you hit a target with a cantrip or spell, you can use a reaction to mark them for one minute. While the duration is up and the target died, it can be transferred to another target by hitting a target with another cantrip or spell and sacrificing a reaction, or a bonus action if the other target is within the dead target by another feet equal to ten times your proficiency bonus. The mark ends early if you die or you are incapacitated.
Until the mark ends, you gain the following benefits:
- You and allies gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
- You choose one ability, the target gains a penalty on saving throws made with chosen ability equal to half of your proficiency bonus.
- You have a bonus on checks and saving throws against the marked target equal to your Charisma Modifier (minimum of +2).
You have an amount of uses equal to your proficiency bonus, regaining all of them on a long rest.
Cursed Mage's Boost
1st-Level The Hex Mage Feature
At 1st level, you acquire the training and improved heavily against the odds. You are immune to the charmed and frightened conditions, and you don't need to eat and drink.
You gain something special for your Pact Boon in later levels.
Pact of the Blade. You are able to use Spellbooks as a spell focus and utilize it as a weapon. You gain a book called the Cursive Eis that is able to do ranged (100/320 ft.) weapon attacks with no disadvantage in melee, utilizing your Spell Attack Roll for attacks and Spellcasting Modifier for damage rolls. Upon hit with Cursive EIs, you deal 1d8 in Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant or Thunder.
In addition, your Eldritch Blast is modified where if use the Cursive Eis to make a laser hit. Those in line of your Eldritch Blast must make a Dexterity Saving Throw against your Spell DC. Taking damage equal to the result of the amount of blasts you would've shot upon failure, or only Half of your Proficiency Bonus upon success.
Pact of the Chain. You can use Find Familiar to summon Swarm of Animated Books as a familiar and able to cast cantrips and spells through them.
Pact of the Tome. You add your Charisma modifier to damage rolls of cantrips and spells that utilize attack rolls. And your Eldritch Blast is able to deal any damage type.
Pact of the Blade
You are able to use Spellbooks as a spell focus and utilize it as a weapon. You gain a book called the Cursive Eis that is able to do ranged (100/320 ft.) weapon attacks with no disadvantage in melee, utilizing your Spell Attack Roll for attacks and Spellcasting Modifier for damage rolls. Upon hit with Cursive EIs, you deal 1d8 in Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant or Thunder.
In addition, your Eldritch Blast is modified where if use the Cursive Eis to make a laser hit. Those in line of your Eldritch Blast must make a Dexterity Saving Throw against your Spell DC. Taking damage equal to the result of the amount of blasts you would've shot upon failure, or only Half of your Proficiency Bonus upon success.
Pact of the Chain
You can use Find Familiar to summon Swarm of Animated Books as a familiar and able to cast cantrips and spells through them.
Pact of the Tome
You add your Charisma modifier to damage rolls of cantrips and spells that utilize attack rolls. And your Eldritch Blast is able to deal any damage type.
Armor of Hexes
6th-Level The Hex Mage Feature
At 6th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Multicast
10th-Level The Hex Mage Feature
Starting at 10th level, you get incredibly potent with your spellcasting and it shows heavily against your opponents. When you take the Attack action, you can cast two cantrips instead of one.
Tainted Resilience
14th-Level The Hex Mage Feature
At 14th level, you are able to show a high level of tolerance to the world's everlasting bane. You have resistance to Necrotic damage and damage from cursed weapons, abilities and spells, and you have advantage on checks and saving throws against curses.
In addition, you can add your Charisma Modifier as a bonus (minimum of +2) on all saving throws against magic effects.
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