Ranger
Base Class: Ranger

There's something incredibly satisfying about setting up a trap, waiting to see what wanders over, and then pouncing at the moment a creature falls into it. If the prey does manage to squirm its way out, not a problem, the arcane trapweaver specializes in making sure every creature has to watch their every step even in close range. Be it traps, pitfalls, or just a good ensnare, there's a myriad of ways to keep your target still. While you're at it, let's focus on the close range encounters, after all... What's the point of a hunt if you can't see the moment your target realizes they've sprung the trap.

Level 3: The Best Laid Plans

3rd-level , Arcane Trapweaver

Laying multiple traps is the bog standard for you after all. Enemies who land in any prepared trap, be it physical or magical, while they haven't detected it suffer from disadvantage on their first attempt to escape or avoid it.

Level 3: Just A Touch Of The Weave To Unravel Them

3rd-level Arcane Trapweaver

You learn the mage hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Arcane Trapweaver Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Arcane Trapweaver Spells
3rd Alarm, Silent Image
5th web
9th spike growth
13th Charm Monster
17th stinking cloud

Level 7: Sometimes YOU Are The Trap

7th-level Arcane Trapweaver feature

While lying in wait, you hone your blade to a singing edge. Taking advantage of the moment a trap is sprung, you deal an additional 2d4 of sneak attack damage for every attack that lands during your first turn. Only applies if combat is started via a trap being sprung.

Level 11: Fool Me Once, Shame on me. Fool me Twice, I'm Going to Stab you.

11th-level Arcane Trapweaver feature

Once per round, when an attack would land, you may make an insight check against the enemy perception. If successful, you may make a retaliatory strike against the offender. The damage you roll is subtracted from the enemy attack, and overflow is then dealt as actual damage.

Level 15: Domain Expansion: Once You Fall, The World Falls With You

15th-level Arcane Trapweaver feature

The land will remember what has transpired. Every trap you've set, every time you spring one against a foe, and the very moment they fall into it. As such, the very earth seems to hold them just a bit longer, carry them to what will soon be their grave. Let each pitfall send another soul to Avernus, courtesy of you.

Twice per long rest, you may reactivate any set trap remotely, with no additional parts or time. If an enemy is within 5 feet of it, it will automatically trigger and attempt to pull them in. Attempts to escape will be made with disadvantage.

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