Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous.

If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Phoenix Soul Quirks

1 You absentmindedly ignite small fires that quickly sputter out.
2 You cackle like a fiend when you unleash your fire spells.
3 You admire fire, even if it burns your friends.
4 You are covered in burns that mark the first time your power manifested.
5 You like your food charred.
6 You are brave to the point of recklessness

Level 3: Mantle of Flame

Starting at 3rd level, you can unleash the phoenix fire that blazes within, provided you're not wearing heavy armor. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:

  • Advantage on Intimidation Checks
  • Resistance to Cold damage
  • You shed a bright light in a 30-foot radius and dim light for an additional 30 feet.
  • When a creature within 5 feet of you hits you with a melee attack or touches you, they take fire damage equal to your Cha. modifier.
  • Whenever you cast a spell that deals fire damage, you can add your Cha. modifier to the damage roll of that spell.

You can use a number of times equal to your proficiency bonus. You regain all expended uses of it when you finish a long rest, or one use of it with a short rest.

Activate Mantle of Flame

You have chosen Cold damage.

Level 3: Phoenix Spells

When you reach a Sorcerer level specified in the Phoenix Spells table, you thereafter always have the listed spells prepared.

Phoenix Spells
Sorcerer Level Spells
3 Burning Hands, Flaming Sphere, Cure Wounds, Scorching Ray
5 Fireball, Revivify
7 Fire Shield, Wall of Fire
9 Flame Strike, Raise Dead

Level 6: Phoenix Spark

Starting at 6th level the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can use your reaction to draw on the Spark of the Phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you must make a dexterity saving throw against your spell DC. A creature takes fire damage equal to your sorcerer level + your Charisma modifier on a failed save and half as much damage on a successful one.

If you use this feature while under the effects of your Mantle of Flame, you regain hit points equal to your Sorcerer level + twice your Charisma modifier and your Mantle of Flame immediately ends.

Once you use this feature, you can’t use it again until you finish a long rest.

Level 14: Fiery Wings

As a Bonus Action, you can cause fiery phoenix wings to appear on your back. The wings last for 1 hour, you are incapacitated, or until you dismiss them (no action required). For the duration, you have a Fly Speed of 30 feet.

Once you use this feature, you can’t use it again until you finish a Long Rest.

Activate Phoenix Wings

You have activated your Phoenix Wings.

Level 18: Form of the Phoenix

You finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • When you expend a spell slot to cast a spell that deals fire damage, you regain hit points equal to the slot's level + your Charisma modifier.
  • You have immunity to fire damage.
  • While under the effects of your Mantle of Flame, spells that deal fire damage ignore resistances and deal half damage to creatures with immunity to fire damage.
  • If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature.

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