Sorcerer
Base Class: Sorcerer

You call on the power of organization to empower your spells.

Level 3: Organize/Clutter

You instantly shut down erratic behavior before it causes an accident. When a creature tries to do something overly dramatic (Advantage) or is failing miserably (Disadvantage), you give them "The Look." You snap your fingers and yell, "Don't make me come over there!" The chaotic energy instantly evaporates, forcing them to behave normally.

Level 3: "Because I Said So" Magic

Instead of tapping into the cosmic clockwork plane of Mechanus, your magic comes from the terrifying aura of a parent holding a label maker. 

Level 6: Chore Chart Warding

As an action, you assign a creature "Chores" (spending 1 to 5 sorcery points). You hand them an invisible, bulleted checklist. Whenever they take damage, they consult the strict schedule to efficiently deflect the blow. You are quite literally reducing damage through the power of proper time management.

Level 14: Trance of Cleanliness

You enter a state of pure, unadulterated cleaning fury. The house will be spotless before guests arrive.For 1 minute, you activate "Company is Coming" mode. Your eyes glaze over. You cannot be tricked by sloppy work (no advantage against you). Because you are working with military precision, it is physically impossible for you to do a bad job—so any low roll automatically becomes a baseline 10.

Level 18: Spring Cleaning

 
You summon an army of spectral brooms, vacuums, and scrub brushes to completely reset the battlefield. You unleash the ultimate parenting wrath. In a 30-foot cube, you aggressively tidy up reality. The 100 hit points healed are you handing out juice boxes and clean band-aids. The repaired objects are you fixing things your kids broke. The ended spells are you walking into a room, turning off the TV, and saying, "Playtime is over."

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