Barbarian
Base Class: Barbarian

Barbarians who have trained in the Elemental Chaos or Planes Established a type of Kin Ship with the Elemental God of Chaos Matins. Doings so He has given them the ability to Randomly Produce an Element on impact

Hello! MSG from the create here! this is playtest content for a Subclass in a book im writing so more fun stuff to come

 

Choatic Effect/Choatic Dice

Elemental Chance - Chaotic Effect:

When Making an unarmed strike or a melee weapon attack you are proficient in, you may add a Chaotic Effect by rolling a d12 and Getting the Effect Based on the Number. An opponent can use a Legendary Resistance to ignore the Chaotic effect: The CD is your Chaotic Dice. Your DC for Chaotic effects are (8+PB+STR)

Chaotic Dice:

Starting at the 3rd Level your Chaotic Dice is a d4, At the 6th Level it is a d6. At the 10th level it is a d8, at the 14th Level it is a  d10, at the 18th Level it is a d12

Chaotic Effect Table:

#

Name

Effect and Damage

1

Positive

Heal Target 1 Chaotic Dice, If the target is Undead it deals 2CD of Radiant Dmg

2

Water

Dmg Target w/  1CD of Cold

3

Air

Dmg Target w/  1CD of Force + pushed back a number of feet = to your Barbarian Level

4

Fire

Dmg Target w/  1CD of Fire  + target makes a  Dex saving throw on failure they Take STR in  Fire Damage on the start of their turns. They may Repeat this Saving throw at the end of their turns.

5

Plant

Dmg Target w/  1CD of Poison + target makes a  Con saving throw on failure they are Poisoned until the end of their next turn.

6

Slime

Dmg Target w/  1CD of Acid + target makes a  Dex saving throw on failure there AC drops by STR. They may Repeat this Saving throw at the end of their turns.

7

Lightning

Dmg Target w/  1CD of Lightning + target makes a   Con saving throw on failure they are Stunned

8

Earth

Dmg Target w/  2CD of Blunt/Piercing

9

Ice

Dmg Target w/  2CD of Cold/Slashing

10

Explosion

Dmg Target w/  2CD of Fire/Force

11

Negative

Dmg Target w/  3CD of Necrotic, you take half this much damage(rounded down) as recoil

12

Lucky

You Roll Max Damage on your attack Roll

Chaotic Advantage

When You Attack While Raging you may roll your Chaotic effect an additional Time and Choose 1 roll to Ignore

Twin Impact

When you roll for your Chaotic effect you roll it twice and use both effects. If you Roll the Same Number twice For twin impact you add an additional Chaotic Dice of the Same Damage type to both effects. For Legendary Resistances, it counts as 2 Different Effects. Meaning to avoid a Twin Impact Chaotic Effect it Costs 2 Legendary Resistances

Raging Burst

When You Enter your rage, you May Spend any amount of your Hit Dice to Let Out a Burst of Elemental Energy. Roll Your Effects Table. Either Anyone within 5 Feet of you Gets Hit with the Effect of a # of times equal to your Hit Dice spent, Or People within 5 feet + 5 feet for each hit dice spent.

Previous Versions

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9/17/2024 6:24:10 PM
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