Base Class: Fighter
Those Fighters train their spirit and mind as much as their body. They learn how to unleash their soul in an Animal-Like form. This gives them extraordinery power, defense and, to the strongest, cosmic awarennes. Those Fighters are famous and treated as secret weapons along city's armies and mercenary team's ranks.
Level 3: Spirit Projection
Starting at level 3 you can generate a spiritual animal upon you that reflects your spirit. As a Bonus Action you can conjure this form. Choose one of the following forms: you gain it's benefits for 1 minute.
Dragon: While you're at this form you deal an extra 1d6 Acid, Cold, Fire, Lightning or Poison dmamage (your choice when you conjure the form).
Turtle: You gain a +2 to your AC while at this form and you have Advantage at Constitution Saving Throws.
Serpent: While at this form you have a 30ft. climb speed and resistance to poison damage.
Eagle: While at this form you have Advantage at Wisdom d20 checks and you gain a 20ft. fly speed.
You can summon this form a number of times equal to your Wisdom modifier(minimum of 1 time).
Level 7: Endurant Form
Whenever you transform to your spiritual form you gain 2d10 +your wisdom modifier temporary hit points. Those temporary hit points disapear when you exit your spirit form.
Level 10: Increased Spirit Projection.
Your spirit form increases in power.
- The dragon's form damage is increased to 3d6.
- The turtle's bonus to AC increases to +3.
- The serpent's resistance to poison damage increases to Immunity, and the climb speed increases to 40ft.
- The fly speed of the eagle's form increases to 35ft.
Level 15: Great Form
When you summon your spiritual form your size becames Large and you have resistance to all damage except Force and Psychic.
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Level 18: Powerful Spirit
Starting at level 18 you have Immunity to the Charmed and Frightened condition. Also you have Immunity to Psychic damage.
Previous Versions
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5/24/2026 5:32:06 PM
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5.5
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