Monk
Base Class: Monk

Its based on all of the titan subclasses from the Destiny franchise

Warrior of Creation

Level 3: Warrior of Creation

Starting at level 3 you are blessed by an unknown deity of creation. Each long rest, pick one of the following 3 styles, each of which gives you access to an ability aligning with the style. Anything that says Focus DC equates to the below number.

Focus DC: 8+Wis Mod+Prof Bonus

Sunbreaker Style

When you begin combat with this style flames erupt from your hands. When you utilize this style all of your unarmed strikes change to Fire Damage. 

- Flaming Fist- Utilizing 1 Focus Point you can extend the range of any unarmed strike to 30 feet, launching a fist of flame at an enemy. 

- Sol Spot- Also utilizing 1 Focus Point, when you hit an enemy with Thrown Fist, you can create a Sol Spot, this is a 5ft diameter sphere where an ally regains hit points equal to your Wisdom modifier at the start of their turn, and an enemy takes fire damage equal to your wisdom modifier at the start of their turn. 

 

Striker Style

You can see sparks arcing between your fingertips with every breath you take. When you utilize this style all of your unarmed strikes change to Lightning Damage. 

- Storm Fist- Utilizing 1 Focus Point you add an aditional 1d10 Lightning damage to an unarmed strike. 

- Blinding Flash- Upon hitting with Storm Fist you can expend an additional Focus point to attempt to blind an enemy until the start of their next turn. The enemy must make a Constitution saving throw against your Focus DC or be blinded until the start of their next turn. 

 

Sentinel Style

Those walking near you swear gravity becomes heavier in your presence. When you utilize this style all of your unarmed strikes change to Psychic Damage. 

- Void Fist- Utilizing 1 Focus Point upon hitting an enemy with an unarmed strike you gain temporary hit points equal to the damage dealt with the unarmed strike.

- Defender of Others- As a reaction to an ally being attacked, you can use a Focus point to transfer your current temporary HP to an ally within 30 feet of you. 

Creations Chosen

Your attunement to the elements of Creation deepens. You gain a resistance to a damage type and the following abilities with your chosen style. All spells cast use your Focus DC. 

Sunbreaker Style

Fire Resistance. You may cast the Fireball Spell at 3rd level for 3 Focus Points. Also your Thrown fist feature now deals 2 rolls of your martial arts die instead of 1. 

Striker Style

Lightning Resistance.You may cast the Lightning Bolt Spell at 3rd level for 3 Focus Points. Also your Storm Fist feature now deals 2d10 additional lightning damage.

Sentinel Style

Psychic Resistance. You may cast the Pulse Wave spell at 3rd level for 3 Focus Points. Except this variant of Pulse Wave does Psychic damage instead of Force Damage. Also when you use your Void Fist feature you get temporary HP equal to 2x the damage dealt. 

Wielder of Both

Your attunement to creation has deepened so vastly that you begin to understand destruction. You gain the following two styles as options per long rest. You also gain abilities outlined with the original 3 styles. 

Behemoth Style

The temperature drops noticeably when you enter a room. Your unarmed strikes can now deal Cold damage. You also gain Resistance to Cold Damage. 

Stasis Fist- By expending 3 focus points during an unarmed strike, you can attempt to freeze a target. They must succeed a Con Save against your Focus DC or become frozen. While frozen this way a creature is considered restrained, and cannot use any actions besides attempting to break out (Strength Check against your Focus DC) They stay frozen in this way until they are hit with another attack from you or another source, or until the end of their next turn, whichever comes first. Creatures frozen this way can only be frozen once per turn. 

Shatter- When you hit an enemy frozen by Stasis Fist with an unarmed strike you may expend any number of Focus Points in order to shatter them, they take a number of d12s equal to the amount of Focus Points you expended. 

Snow Caller- You may expend 4 Focus points to cast the spell Ice Storm at 4th level. For an additional 2 Focus points you may upcast this spell by 1 level, and 1 level after that for every 2 Focus Points spent. 

Glacier Point- You call upon ice to form a wall within 30 feet of you, expending 3 Focus Points. This wall is only 15 feet long and 5 feet wide, If it collides with an already existing wall it stops. 

Berserker Style

Simply being near you when you activate your abilities makes people’s stomach churn. You may have your unarmed strikes deal Poison damage. You gain resistance to Acid Damage. 

Strand Hook- You may expend a Focus Point to extend an unarmed strike’s reach to 15 feet. If you hit with this strike you may pull the target to melee distance. 

Strand Suspension- Upon pulling a creature to you using Strand Hook, you may expend 2 more focus points to suspend them in the air 10 feet above the ground. They must succeed a Strength saving throw against your Focus DC or be suspended in this way. While suspended they have the grappled condition. 

Summoner of Vitriol- You may expend 4 focus points to cast the spell Vitriolic Sphere at 4th level. For an additional 2 Focus points you may upcast this spell by 1 level, and 1 level after that for every 2 Focus Points spent. 

Strand Grappling- As a bonus action, you may send a long tendril of Strand energy to grab onto a surface within 50 feet of you. You may pull yourself to the spot you chose. 

Sunbreaker Style

At 11th level you gain these additional abilities- 

Flaming Fist- Damage dealt with flaming fist now does 3 rolls of your martial arts die. 

Sol Strengthening- Allies now have advantage on saving throws while standing in a Sol Spot you’ve created. Also the damage healed or dealt by your Sol Spots increases to Wisdom Mod+Proficiency Bonus.

Fireball- You may now upcast Fireball by expending additional Focus points. For an additional 2 Focus points you may upcast this spell by 1 level, and 1 level after that for every 2 Focus Points spent. 

Striker Style

At 11th level you gain these additional abilities- 

Storm Fist- Damage dealt with storm fist now deal an additional 3d10 Lightning Damage

Jolting Strike- Your Blinding Flash becomes a Jolting Strike, it now stuns an opponent as well as blinds them. 

Lightning Bolt- You may now upcast Lightning Bolt by expending additional Focus points. For an additional 2 Focus points you may upcast this spell by 1 level, and 1 level after that for every 2 Focus Points spent. 

Sentinel Style

At 11th level you gain these additional abilities- 

Void Fist- Temporary HP gained from Void Fist is now x3 damage dealt. 

Eternal Sentinel- You can now use your reaction to give your temporary HP to as many creatures as you’d like, split as you choose. They also do not need to be within 30 feet, just within sight. Creatures with Temporary HP you gave them have advantage on saving throws. 

Pulse Wave- You may now upcast Pulse Wave by expending additional Focus points. For an additional 2 Focus points you may upcast this spell by 1 level, and 1 level after that for every 2 Focus Points spent. 

Prismatic Paragon

Starting at level 17, you have perfect connection with the forces of Creation and Destruction. You no longer have to choose a style to use each long rest, but can use all of the abilities. In addition, you gain permanent resistance to Fire, Lightning, Psychic, Cold, and Acid Damage. You can also choose which damage type you want each unarmed strike to be. 

Once per long rest you can expend 8 Focus Points to properly attune yourself to a style and gain one of the Paragon Styles for 3 turns.  

Paragon Sunbreaker

Flames wreath your entire body, as the power of the sun fills your being.

  • You gain a flying speed equal to your walking speed. 
  • You can use your Flaming Fist and Sol Spot feature without expending Focus Points, with the following changes. 
    • You do not roll to hit with your Flaming Fist, you choose a point within 120 feet and creatures within a 10 foot radius of that point must make a Dexterity Saving Throw against your Focus DC or take 6 rolls of your martial arts die. (You can still do melee attacks using Flaming Fist and you still get the additional damage from normal attacks)
    • Your sunspots now deal damage/heal allies for x2 your Wisdom Mod+Proficiency Bonus. 

Paragon Striker

Your body courses with electricity, and the earth shakes before you. 

  • Double your movement speed. 
  • You can now use your Storm Fist feature without expending Focus points, with the following changes.
    • Instead of making Focused strikes, you slam the ground sending out a shockwave of lightning. You can only make 3 attacks like this a turn. When you make an attack this way each creature within a 15 foot radius of you must make a Dexterity saving throw against your Focus DC or take 6d10 Lightning damage.
    • You may still apply your Jolting Strike effect on these creatures but it does require Focus points. 

Paragon Sentinel

Your body connects with the psionic energy of the void, and you become the ultimate protector of your allies. 

  • You may use Paragon Sentinel as a reaction to being the target of a ranged attack or within the target area of an attack. 
  • You create a dome made of psionic energy around you. This dome has a 15 foot radius from the position you originally created it at. 
    • You and allies can move in and out of the dome, and can use ranged attacks leaving the dome. Ranged attacks made against you instead target the dome which has an AC of 10, but has 100HP. 
    • Enemies can enter the dome, but entering the dome within melee range of you or an ally grants you all an opportunity attack without using your reactions. 
    • You and allies gain 25 temporary HP at the beginning of each of your turns if you start your turn within the dome. 

Paragon Behemoth

A layer of ice grows on your arm and torso, and all who oppose you will freeze. 

  • You gain a +5 bonus to your AC, as Ice grows to protect you. 
  • You may use your Stasis Strike feature without expending Focus Points with the following changes.
    • Instead of making an attack you slam your icy fist into the ground, and you choose 3 creatures within a 20 foot cone you are facing, all 3 creatures you chose must make a Constitution save against your Focus DC or become frozen. Creatures can only be frozen this way twice a turn. 
    • While in your Paragon Behemoth form you may Shatter enemies without expending Focus Points, but they take 4d12. You may expend Focus points while shattering them to deal additional damage, 1 Focus point for an additional d12. 

Paragon Berserker

Strand essence leaks from your pores, burning those who come near you.

  • Double your movement speed. 
  • Two blades made of acidic energy form around your hands, you deal an additional 4d12 acid damage on your unarmed strikes.
  • Your melee attacks have advantage, and you may make one additional attack as part of your attack action. Your flurry of blows does not cost any Focus Points while in Paragon Berserker form. 
  • You may use your Strand Grappling as a free action. 

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