Base Class: Barbarian
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.
Stand
When you rage, the first creature you hit gets disadvantage on attacks that aren't against you and the creature's target has resistance against its attack
Blocking
When you have your Stand out, you can defend anyone you see within 30 feet with a 2d6 as a reaction.
3d6 at 10, 4d6 at 14
Talk To The DM
Disclaimer: You dont actually talk to the DM
You can cast Augury or Clairvoyance using Wisdom.
You can only use this once during a short or long rest.
Angry Stand
When Blocking works well, you hit the attacker back with the Blocking you used. Newton's third law.
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