Base Class: Paladin
Spiked Titan Paladins channel the ancient power of massive, spike‑plated sauropods — towering beasts covered in bone armor and jagged ridges. Their bodies grow into living fortresses, bristling with spikes sharp enough to impale attackers and plates thick enough to shrug off entire armies. These Paladins don’t defend with shields or spells alone; their own flesh becomes an impenetrable wall of bone and muscle. Their presence terrifies enemies, their steps shake the ground, and their armor turns aside blows that would kill lesser warriors. A Spiked Titan Paladin is a walking natural disaster — a protector so massive and fearsome that the battlefield bends around their unstoppable form.
Doomspine Armor
Your flesh transforms into a fortress of natural armor. Your AC becomes 21 + your Constitution modifier, and you cannot wear armor. You can still use a shield. You count as Huge for grapples, shoves, and carrying capacity. You gain resistance to piercing and slashing damage. When a creature hits you with a melee attack, it takes piercing damage equal to your Constitution modifier.
Spine breaker Smite
When you use Divine Smite, you may choose to use a Spinebreaker Smite. It deals +1d8 piercing damage. The target must make a Strength saving throw. On a failure, it becomes impaled, taking extra damage equal to your Constitution modifier at the start of its next turn.
Aura of Terror
You and allies within 10 feet gain +2 AC and +2 to Constitution saving throws. Enemies within 10 feet must make a Wisdom saving throw or have disadvantage on attack rolls against you.
Living Cataclysm
You gain +8 AC permanently. You gain resistance to all physical damage. You cannot be critically hit, shoved, moved, or knocked prone. When a creature misses you with a melee attack, it takes piercing damage equal to twice your Constitution modifier.
Colossal Doomspine
You gain +2 AC permanently. Enemies within 15 feet have disadvantage on attack rolls against you. Your reach increases by 5 feet, and your melee attacks deal +1d8 piercing damage.
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