Warlock
Base Class: Warlock

Your patron is Asmodeus, the Lord of the Ninth. In return for your soul, and the souls of the ones you kill, you are given immense power to use as you see fit. Beware though, if you die you belong to Asmodeus.

Expanded Spell List

Asmodeus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Asmodeus Expanded Spells
Spell Level Spells

1st

hellish rebuke, thunderclap, thunderwave, ray of frost, ice knife

2nd

acid arrow, scorching ray, Aganazzar’s Scorcher

3rd

fireball, lightning bolt

4th

black tentacles, phantasmal killer

5th

flame strike, hallow, immolation

Asmodeus’s Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level *2 (minimum of 2).

Asmodeus's Boon

Starting at 3rd level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Power of Asmodeus

Once per long rest, you can check an enemy's stats, copy one of them, and add it to your own stat.

Lordly Defense

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Sent to the Ninth

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target straight to the ninth. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 11d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes