Base Class: Barbarian
Path of Vitality barbarians use their Rage as a means to unlock superhuman control over their own physiology. They pursue the peak of mortal potential and break through barriers with their own hands.
Superhuman Physicality
3rd-level Path of Vitality feature
Enhanced Unarmed Strike. While not wielding any weapons or a shield, when you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to a number of damage dice equal to half your proficiency bonus (rounded up) plus your Strength modifier instead of the normal damage of an Unarmed Strike. Your damage die is d6 starting at level 3, d8 starting at level 9, and d10 starting at level 17. You are proficient with Unarmed Strike and they also gain the benefits of the Light weapon property.
Enhanced Athleticism. You gain Expertise in the Athletics skill.
You gain the following benefits while your Rage is active:
Controlled Adrenaline. While unarmored and wielding no weapons or shield, You gain a bonus to your AC equal to your Rage Damage Bonus.
Heightened Reflexes. You gain proficiency in Dexterity Saving Throws. You also gain a second Reaction every round.
Overwhelming Force
6th-level Path of Vitality feature
Overwhelming Attack. When making a Reckless Attack and the attack roll hits, a large or smaller creature or construct can be knocked prone by your Unarmed Strike after a failed Strength Save (DC 8 + Strength + Prof).
While Rage is active, the target size threshold increases to Huge and the target can be pushed back 10ft on a successful save.
Unlocked Potential
10th-level Path of Vitality feature
Durability. While unarmored and holding no weapons or shield, you gain resistance to non-magical Bludgeoning, Piercing and Slashing damage.
Agility. You gain an additional 10ft of movement. You ignore difficult terrain.
Healing Factor. At the beginning of each of your turns while your rage is active, regain Hit Points equal to (Proficiency Bonus + Constitution modifier). If your Hit Points are below 50% at the beginning of that turn, this healing is increased by a number of d12's equal to your rage damage bonus.
Preternatural Reflexes. While your rage is active, when you are forced to make a dexterity save by an Area of Effect attack, you can Dash as a reaction to try and leave the Area of Effect. You can use this feature 2 times per Short Rest.
Transcendence
14th-level Path of Vitality feature
Your mastery of your physical form has unlocked your true potential. By harnessing your Rage, seemingly impossible physical feats can be accomplished.
While your Rage is active, gain the following benefits:
Destructive Power. While holding no weapons or shield, your Enhanced Unarmed Strike damage is increased by an additional 1d20 Force Damage. You can re-roll any ones rolled when determining the damage of this attack.
Unstoppable Force. When attacking with your Enhanced Unarmed Strike, you ignore Bludgeoning Resistance and Immunity.
Immovable Object. While unarmored, you gain immunity to all forms of bludgeoning damage.
Previous Versions
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5/29/2026 4:34:17 AM
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4
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1
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1.0
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Coming Soon
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