Base Class: Fighter
Soulfire Adepts are warriors who channel the power produced by their own soul to manifest a unique form of energy called Soulfire. The art of producing Soulfire is often passed down from master to apprentice, and the method often differs for each warrior. Some do so through intense study of arcane theory, others through deep introspective meditation. Adepts can use Soulfire to enhance their weapon strikes, improve their abilities, project it outwards in the form of destructive blasts of energy, or they can use it to heal themselves and others.
Enlightened Soul
Through intense meditation and contemplation you've refined the power of your soul into the mystical energy Soulfire. This energy floods your physical being enhancing your senses and slowes your aging. Your natural lifespan doubles and you gain 60ft of [Tooltip Not Found].
Level 3: Soulfire Arts
You harbor a wellspring of mystical energy within yourself. It is represented by your Soulfire Dice, which fuel powers you have from this subclass. The Soulfire Dice table shows the die size and number of these dice you have when you reach certain Fighter levels.
| Fighter Level | Die Size | Number |
|---|---|---|
| 3 | D6 | 4 |
| 5 | D8 | 6 |
| 9 | D8 | 8 |
| 11 | D10 | 8 |
| 13 | D10 | 10 |
| 17 | D12 | 12 |
Any features in this subclass that use a Soulfire Die use only the dice from this subclass. Some of your powers expend the Soulfire Die, as specified in a power’s description, and you can’t use a power if it requires you to use a die when all your Soulfire Dice are expended.
You regain one of your expended Soulfire Dice when you finish a Short Rest, and you regain all of them when you finish a Long Rest.
Soulfire Bolt. You have learned to focus your Soulfire into searing bolts of energy. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 120 feet. You are proficient with it, and you add your Intelligence modifier to its attack and damage rolls. Its damage is Force, and its damage die is a d8.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Once per turn when you hit a creature with this special attack you can expend one Soulfire Die, rolling it and dealing Force damage to the target equal to the number rolled.
Soulfire Strike. You can infuse your weapons with Soulfire. Once on each of your turns, immediately after you hit with an attack and deal damage to it with a weapon, you can expend one Soulfire Energy Die, rolling it and dealing Force damage to the target equal to the number rolled.
Mending Touch. You can use your Soulfire to restore physical and mental stamina of you and your allies.When you use your Second Wind feature you can expend and roll 1 Soulfire dice and add the result. You may also use your second wind feature on a creature you can touch also adding the results from your Soulfire die.
Level 7: Essence Augmentaion
You can enhance your physical abilities using your Soulfire. detailed below.
Soul Step. When you use your Action Surge you can spend 1 Soulfire die to gain additional speed equal to your max movement speed, this movement does not trigger opportunity attacks. This can stack with Tactical shift.
Soulfire Surge. Whenever you use the Tactical Mind feature on a Acrobatics or Athletics check you can spend and roll 1 Soulfire dice and add it to the result.
Soul Steel
You learn to permanently infuse a weapon whose mastery you’ve unlocked with your own Soulfire and over the course of 1 hour you may bond with a weapon turning into a Soul Steel weapon. This can be done during a Short rest
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you have the Incapacitated condition.
If it is on the same plane of existence, you can summon that weapon as a Bonus Action, causing it to teleport instantly to your hand. In addition you can change this weapon’s damage type to Force, and you can swap its mastery property for one you already know. This can be done once per short rest.
(Sidenote: At DM discretion you may use this feature on your unarmed strikes but the same rules apply.)
Level 10: Soulfire Unleashed
Your Soulfire has become so potent, and your control over it has become so great that you can now unleash it in blast's of destructive energy.
As a Magic action, you can expend and roll 1 Soulfire Dice to release a blast of destructive energy. Each creature in the blast area must make a Dexterity saving throw.
On a failed save, a creature takes Force damage equal to the amount rolled plus your intelligence modifier or half as much on a successful save.
As part of the same action you can spend additional Soulfire Dice to increase the blast's damage, the maximum number of dice you can spend is equal to your proficiency bonus.
When using this attack you will pick one of the following blast types:
Soulfire Lance. You focus your Soulfire into a searing beam that forms a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
Soulfire Wave. You blast out your Soulfire in a 40 foot Cone.
Soulfire Burst. You launch a ball Soulfire at a point you can see within 150 feet. Once the ball reaches that point it explodes into a 20-foot-radius Sphere.
Level 15: Soulfire Mastery
Your mastery of Soulfire has reached it's peak, and your Soulfire Arts have greatly improved.
Sharpened Soul. Your Soulsteel weapon attacks and Soulfire bolt now deal an additional force damage equal to half your Intelligence modifier rounded up.
Greater Soulfire Strike. You now add your Intelligence modifier to the damage of your Soulfire strikes.
Mending Wind. Your Mending Touch feature now has a range of 30ft.
Level 18: Reforged in Spirit
The energy of your soul has grown too potent for your mortal body to safely contain. To rectify this you use the healing and enhancing properties of Soulfire to reforge your body into one capable of channeling that power. This new body gives you the following benefits.
Everlasting Vessel. You no longer suffer the effects of aging, you can’t be magically aged, and you don’t die of old age. In addition you gain immunity to disease, the poisoned condition, and Force damage.
Enduring Soul. You can use your Soulfire to restore physical and mental stamina of you and your allies.When you use your Second Wind feature you can expend and roll 1 Soulfire dice and add the result. You may also use your second wind feature on a creature you can touch also adding the results from your Soulfire die.
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