Base Class: Rogue
Shadowstalker rogues are a rare and deadly variety. There are many orders that teach martial uses of Shadow magic, but those that choose to apply such dark arts to murder and espionage are often clandestine and wicked in nature. Regardless of how you received your ability, you have gained a connection to the darkness that all other beings should learn to fear.
Familiar Shroud
Starting at 3rd level, you gain advantage on stealth checks made in dim light or darkness and you gain Darkvision for up to 30ft. If you already have Darkvision, it's range extends by 30ft.
Gifts of the Night
When you choose this archetype at 3rd level, you gain a collection of abilities from the darkness.
After you finish a long rest, roll a number of d6s equal to your sneak attack die. For every 4 or higher you rolled, you gain one Gift of the Night (minimum 1). You can spend your Gifts of the Night to replicate the effects of the following spells (none of which require material components) as a Cunning Action.
- Darkness
- Pass Without Trace
- Silence
- Shadow Blade
At level 6, you need a 3 or higher to gain a Gift of the Night. At level 11, you need a 2 or higher to get a Gift of Night. At level 17, you have a number of Gifts of Night equal to your Sneak Attack die (you no longer need to roll).
Dark Leap
Starting at 9th level, you gain the following ability.
- While you are in dim light or darkness, you can spend a Gift of Night to teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness as a Cunning Action. You then have advantage on the first melee attack you make before the end of the turn.
Just a Shadow
By 13th level, your familiarity with the shadows has made them a part of you. You gain the following ability.
- When you are in an area of dim light or darkness, you can spend a Gift of Night to become invisible as a Cunning Action. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.
One with Shadows
When you reach 17th level, the shadows have enveloped your soul, making you the true master of darkness. You gain the following ability.
- If you started your turn in darkness, you can spend 2 Gift of Nights to double the damage on your next sneak attack this turn. After you use this ability, you cannot use it again until you complete a long rest.
Additionally, you gain an additional Cunning Action per turn, but you cannot use the same cunning action more than once in a single turn.
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