Base Class: Warlock
The Dragonkissed is a warlock who has forged a passionate, intimate pact with a dragon. Infused with the draconic essence of their patron, they blend potent spellcasting with the physical prowess of a true dragon.
Level 3: Element of the Chromatic Dragon
Elemental blood pulses through your veins. Your patron has given you their magical essence, altering even your blood to be more like them. You gain permanent resistance to the damage type of your patron's chromatic color. In addition, you will deal additional elemental damage corresponding to the damage type of your patron's breath to each instance of damage you deal. Spells can only proc this effect once per turn.
The damage dealt by this effect is 1d4 + 2 at player level 5 and below, increasing to 2d4 + 3 at level 6, 3d4 + 4 at level 9, 4d4 + 5 at level 14, and 5d4 + 6 at level 19.
Black Dragon
Your patron’s nature alters your body, allowing you to dissolve steel and bone. You walk through corrosive bogs and toxic fumes completely unscathed.
Additionally, you gain the ability to learn from the following spells:
| Level | Spells |
|---|---|
| Cantrip | Acid Splash |
| 1st | Grease |
| 2nd | Dragon's Breath, Melf's Acid Arrow |
| 3rd | Slow |
| 4th | Blight |
| 5th | Cloudkill, Contagion, Hold Monster, Insect Plague, Scrying |
Blue Dragon
Your patron has infused you with the wrath of the desert storm. Your blood sparks with blue electricity, turning the shifting sands below into glass.
Additionally, you gain the ability to learn the following spells:
| Level | Spells |
|---|---|
| 1st | Absorb Elements, Thunderwave |
| 2nd | Alter Self, Shatter |
| 3rd | Lightning Bolt |
| 4th | Dimension Door, Storm Sphere |
| 5th | Hold Monster, Wall of Force |
Green Dragon
Your patron’s deceptive, manipulative magic has rewritten your biology, making your body a walking reservoir of lethal venom. Your scent leaves enemies gasping for air as poison flows directly into their wounds.
Additionally, you gain the ability to learn the following spells:
| Level | Spells |
|---|---|
| Cantrip | Poison Spray |
| 1st | Charm Person, Fog Cloud |
| 2nd | Dragon's Breath, Misty Step |
| 3rd | Sending, Stinking Cloud |
| 4th | Blight, Charm Monster |
| 5th | Cloudkill, Wall of Force |
Red Dragon
You start carrying the absolute dominance of your crimson patron. Your presence heats the air around you.
Additionally, you gain the ability to learn the following spells:
| Spell Level | Spells |
|---|---|
| 1st | Burning Hands, Command |
| 2nd | Heat Metal, Scorching Ray |
| 3rd | Fireball |
| 4th | Dominate Beast, Fire Shield, Wall of Fire |
| 5th | Dominate Person, Hold Monster, Wall of Force |
White Dragon
Your patron’s primal, animalistic fury has frozen your heart, turning your body into an anchor of absolute zero. When you strike, the bitter, chill of the shocks creatures to the bone.
Additionally, you gain the ability to learn the following spells:
| Level | Spells |
|---|---|
| 1st | Create or Destroy Water, Ice Knife |
| 2nd | Invisibility |
| 3rd | Clairvoyance |
| 4th | Control Water, Freedom of Movement, Ice Storm, Polymorph |
| 5th | Cone of Cold, Telekinesis, Wall of Ice |
Level 6: Dragon Handling
Gain advantage on animal handling checks related to draconic creatures. You also gain a +2 to persuasion checks against Dragons.
Additionally, you learn the Find Steed spell and are able to use the Find Steed spell to summon draconic monsters of CR less or equal to Player Level/3.
Level 10: Chromatic Surge
You gain immunity to the element associated with your patron.
Additionally, when you deal elemental damage of the element associated with your patron, you treat immunities as resistances.
Black Dragon
Gain immunity to Acid damage.
Blue Dragon
You gain Immunity to Lightning Damage
Green Dragon
You gain immunity to Poison Damage.
Red Dragon
You gain immunity to Fire Damage.
White Dragon
You gain immunity to Cold Damage
Level 14: Legendary
You now embody a full piece of your Patron's might. Three times per short rest, when you fail a roll or an enemy succeeds, you can reroll with Advantage or have the enemy reroll with disadvantage. You/the enemy must use the new roll. If in combat, this effect uses your Reaction.
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