Base Class: Fighter
A person, driven by the loss of someone or something, redirects their anguish through the edge of their blade.
Level 3: Until My Strength Fails Me...!
Whenever you use a Greatsword, you may use it in one hand, and suffer no drawbacks. All features and feats that require you to use two hands for a Greatsword will apply while using it in one hand
Level 7: Guided By Our E.G.O.s
You summon spectres of people long past, those that stood by you, and stood against you alike. Whenever you make an attack, as a Bonus Action, you may use the power these spectres to deal 1d6 (2d6 at Level 10, and 3D6 at Level 15) Force Damage to one enemy within 5 feet of you. When these spectres deal damage, inflict the Sinking status.
(SINKING: On the afflicted's turn, whenever they perform any actions that require them to roll a D20, they must subtract from the total equal to the number of times they were afflicted by Sinking. All stacks of Sinking are removed at the end of the afflicted's turn)
Level 10: I Must Be The Reason Why...!
The connection to this power deepens, allowing you to manifest gear you may have had in a different reality.
When you reach this level, aquire the following:
Lamenter's Coffin Shield
Earlking's Wild Hunter
Level 15: O Dullahan...!
The connection deepens, memories meshing and melding, confusing what is and isn't yours. A gloomy aura exudes from you, as you slowly become something that isn't you,
During combat, if you have had trapped a creature within the Lamenter's Coffin Shield, regardless if they have escaped or not, at the start of your next turn, you summon a spectral headless steed that you now ride. While riding, you suffer no demerits from using your weapons, and now have 60ft of movement. In addition, while upon this horse, your Lamenter's Coffin Shield deals and additional 2d6 in Necrotic Damage that cannot be reduced or blocked by resistances, and your Erlking's Wild Hunter deals and additional 1d6 Slashing Damage, while increasing afflictions from the Sinking status by this weapon by 1.
When the horse is summoned, you gain 50 temporary HP. When your temporary HP is depleted, the steed vanishes.
Level 18: The Hunt Continues!!
Up to 3 times per long rest, when an ally within 30ft if you takes damage, if they are at half health or bellow, you may have them regain 4d10+your CON modifier in health.
Previous Versions
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6/4/2026 6:48:20 AM
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1.0
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Coming Soon
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