Fighter
Base Class: Fighter

Brawlers are fighters who trained in the back alleys and streets, learning the art of how to fight dirty.

Dirty Fighting

When you choose this archetype at 3rd level, you learn brutal techniques that are fueled by brawler points.

Brutal Techniques. You learn three techniques of your choice, which are detailed under “Brutal Techniques” below. Many techniques enhance an attack in some way. You can use only one brutal technique per attack.

You learn two additional techniques of your choice at 7th, 10th, and 15th level. Each time you learn new techniques, you can also replace one technique you know with a different one.

Brawler Points. You have a number of brawler points equal to your proficiency bonus + your constitution modifier. A brawler point is expended when you use it. You regain all of your expended brawler points when you finish a short or long rest.

You gain another brutal technique at 7th level and one more at 15th level.

Saving Throws. Some of your Brutal Techniques require your target to make a saving throw to resist the techniques’s effects. The saving throw DC is calculated as follows:

Brutal Technique save DC = 8 + your proficiency bonus + your Strength or Constitution modifier (your choice)

Iron Body

Your body has been hardened due to a life of brawling.  At 3rd level, Whilst not wearing armour and not using a shield you gain an armour class equal to 10 + your strength modifier + your constitution modifier.

Additionally, whilst not wearing armour your walking speed increases by 10ft and your unarmed strikes deal 1d8 bludgeoning damage and are considered light for the two-weapon fighting feature.

Brutal Techniques

The Brutal Techniques are presented below.

Adrenaline Rush

Whenever you use your second wind feature to regain hit points, you may spend one brawler point to gain an equal amount of temporary hit points.

Body Blow

When you hit a creature with an unarmed attack, you can expend one brawler point to goad the target into attacking you. You deal an additional amount of damage to the creature equal to one roll of your unarmed attack die. The target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Bone Breaker

When you score a critical hit against a creature with an unarmed attack, you can spend two brawler points to force the creature to make a Constitution saving throw. On a failure, its speed is reduce to 0 until the start of your next turn.

Clinch

When you hit a creature with an unarmed attack, you may spend 1 brawler point to attempt to [Tooltip Not Found] the creature as part of the same attack.

Counter Punch

When a creature misses you with a melee attack, you can use your reaction and expend one brawler point to make an unarmed attack against the creature.

Crushing Blow

When you hit a creature with an unarmed attack, you can expend one brawler point to deal additional damage equal to one roll of your unarmed attack dice.The target must make a Strength saving throw. On a failed save, it is pushed 10ft away from you.

Crushing Hold

When you hit a creature you are currently grappling with an unarmed attack, you can expend one brawler point to deal two additional dice of unarmed attack damage.

Ground and Pound

When you hit a creature with an unarmed attack whilst they are prone, you may spend one brawler point to deal two additional dice of unarmed damage.

Gut Punch

When you hit a creature that is concentration on a spell with an unarmed attack, you can spend one brawler point to deal an additional dice of unarmed attack damage and give the target disadvantage on their concentration check.

Hard Stare

When you make a Intimidation check against another creature, you can spend one brawler point to role one unarmed damage dice and add it to the check. You can do this after the dice has been rolled, but before the results of the check are known.

Haymaker

When you make an unarmed attack roll against a creature, you can expend one brawler point to give yourself advantage on the roll. If the attack hits then you deal additional damage equal to one roll of your unarmed attack dice.

Iron Chin

When you take damage, you can spend one brawler point and use your reaction to reduce the damage taken by 1d10 + your fighter level.

Leg Sweep

When you hit a creature with an unarmed attack, you can expend one brawler point to attempt to knock the target down. If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Size Up

When you make a Insight check against another creature, you can spend one brawler point to role one unarmed damage dice and add it to the check. You can do this after the dice has been rolled, but before the results of the check are known.

Staggering Strike

When you hit a creature with an unarmed attack, you can expend two brawler points to cause the target to make a Constitution saving throw. On a failure the targets speed is halved and it cannot take reactions until the start of your next turn.

Relentless Fighter

Starting at 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, whilst not wearing armour and not using a shield, your movement speed increases by another 5 feet.

Hardened Frame

Starting at 10th level, your body becomes exceptionally durable. At the start of each of your turns, if you have less than half your hit points remaining, you gain temporary hit points equal to your Constitution modifier. Additionally, whenever you roll initiative and have no Brawler Points remaining, you regain 2 Brawler Points.

Sucker Punch

Starting at 15th level, when you hit another creature with an unarmed attack, you can spend two brawler points to force the creature to make a Constitution saving throw. On a failure the creature becomes stunned until the start of your next turn. This feature can only be used once per round. Once a creature has been stunned by this feature, it becomes immune to this feature for the next 24 hours.

Champion of the Pit

At 18th level, when you take the Attack action using unarmed strikes, you gain:

  • One additional attack as part of that action
  • A critical hit on a roll of 19–20

Additionally, whenever you reduce a creature to 0 hit points or score a critical hit with an unarmed strike, you regain 1 expended Brawler Point.

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