Base Class: Paladin
The forces of evil are cruel, merciless, and tireless in their pursuits of power. Good, too, must match them in their tenacity and lethality. Paladins who swear an Oath of the Hunt train to become wandering bastions of justice, smiting those who threaten the greater good with impeccable speed and precision.
Tenets of the Hunt
Eradicate all Evil. No matter it's form and no matter its actions, all that is evil must be slain.
Swiftness. Evil never rests, and neither should you. Never wait for evil to strike first.
Unyielding. No matter what, never yield to evil or put aside your mission.
Pragmatism. Sacrifices must be made for the greater good, and traits like honor are reserved only for the good. Evil deserves no such respect.
Channel Divinity
When you take this oath at 3rd level, your smite spells and divine smites can now be applied to ranged and thrown weapons. Additionally, you gain the following two Channel Divinity options.
Hunter's Fury. When you hit a creature with a ranged weapon attack, you can illuminate that creature in bright light. All attack rolls made against that creature until the end of your next turn have advantage, and the creature takes a bonus 6 (2d6) radiant damage from the first successful attack a creature makes against them.
Hunter's Agility. As an action, you bless a creature within 10 feet of you with the swiftness of the wilds. For 10 minutes, that creature cannot have their movement speed reduced by any means, and gains a flying and swimming speed equal to their walking speed if they do not already possess them.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Hunt Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Awareness
Starting at 7th level, you and friendly creatures within 10 feet of you gain a bonus to your passive investigation and passive perception scores equal to your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Ever-Vigilance
Beginning at 15th level, you are always under the effects of the Expeditious Retreat spell.
Wild One's Mantle
At 20th level, as an action, you can channel the power of the Hunt, emanating the divine, celestial light of the rainbow. For 1 minute, you receive the following effects:
- You gain the benefits of Channel Divinity: Hunter's Agility.
- Your movement speeds are doubled.
- You have advantage on ranged weapon attacks.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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6/5/2026 5:56:06 AM
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1.0
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6/5/2026 7:11:58 AM
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1.0.1
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Coming Soon
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