Base Class: Paladin
Demon Hunter Vampire
Level 3: Oath of Daemons Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Protection from Evil and Good, Hunter's Mark |
| 5 | Magic Weapon, Misty Step |
| 9 | Haste, Dispel Magic |
| 13 | Greater Invisibility, Guardian of Faith |
| 17 | Hold Monster, Dispel Evil and Good |
Level 3: Branded Mark
Level 3,
Channel Divinity: Trial Mark,
When you hit an unmarked enemy with a crossbow weapon attack, you can use Channel Divinity to apply Judgment Mark to them, lasting for 1 minute. Marked enemies cannot turn invisible, your critical threat range with crossbow weapons against marked targets increases by 1, and you deal additional radiant damage.
Additional damage increases: 1d4 at 3rd level, 1d6 at 6th level, 1d8 at 10th level, 1d10 at 14th level, 1d12 at 18th level.
Light Energy Crossbow Bolt,
Starting at 3rd level, as a bonus action you can expend up to 10 charges of Lay on Hands to Infuse your crossbow with holy light, with every charge spent equal to one round in combat. While infused with this holy light, your crossbow becomes magical and gains the following benefits:
· When using crossbow weapons (light crossbow, heavy crossbow, hand crossbow), use Charisma instead of Dexterity for attack and damage rolls.
· Can use Smite spells with crossbow attacks
· You ignore the loading property when using crossbow weapons.
· You no longer suffer disadvantage from nearby hostile creatures.
You can end this effect early (no action required).
Level 7: Aura of The Hunter
Starting at 7th level, you and your allies no longer suffer from disadvantage attacking into darkness that is within your aura of protection.
Level 15: Daemon Hunter
Starting at 15th level, you become a true Demon Hunter. You gain the following benefits:
· When you attack an enemy marked by Judgment Mark, you learn any resistances or vulnerabilities it has and ignore its Radiant resistance.
Level 20: Daemon Slayer
Starting at 20th level, you become the pinnacle of what a Demon Hunter can be. As a bonus action, you invoke the wrath of a true demonslayer and You gain the following benefits for one minute:
· When you roll radiant damage dice against a creature marked with Judgement Mark, reroll any dice that show less than 3, and the rerolled dice have a minimum value of 3.
· When an enemy marked with Judgment Mark dies, you can as a free action move that mark to another hostile creature, using the remaining duration of the old mark.
Once you use this feature, you can't use it again until you complete a long rest. Or expend a 5th level spell slot to regain a use of this feature.
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