Fighter
Base Class: Fighter

Most warriors learn to fight through techniques and weapons. Worldcleavers are fundamentally different by holding the idea that everything can be cut through. They excel at finding seams in armor, attacks, and even reality and severing it. Their strikes become more than physical attacks, they become testaments that nothing is immutable.

Cleaving Insight

As a Bonus Action you enter a state of perfect focus for 1 minute. While focused:
● Your weapon attacks count as magical.
● You ignore resistance to slashing damage.
● You can attack creatures through objects, walls, and terrain if you know their location and they are within reach. The object takes damage equal to the attack’s damage as well.
You may use this feature a number of times equal to your proficiency bonus per short or long rest.

Impossible Cut

When you are targeted by a ranged attack you may take a Reaction to reduce the attack's damage against you. The reduction is equal to 1d10 + your strength modifier + Fighter level. The number of d10s rolled increase by one for each time you can Extra Attack.

Rend Material

When you hit a creature or object with a weapon attack, you may force it to make a Constitution saving throw. Save DC = 8 + proficiency bonus + strength modifier.
On a failure, choose one:
● Armor Rend. The target’s AC is reduced by 2 until the end of your next turn.
● Weapon Rend. The target deals half damage with weapon attacks until the end of your next turn.
● Structure Rend. A nonmagical object automatically suffers maximum damage from the attack.
You may use this feature a number of times equal to your proficiency bonus per short or long rest.

Air Slasher

Whenever you take the Attack action, you may replace any number of attacks with Air Slasher attacks.
Choose a creature you can see within 60 ft. Make a weapon attack roll as normal. On a hit, the target takes damage as though struck by your weapon.
These attacks:
● Count as melee weapon attacks for the purposes of features and abilities.
● Can strike creatures behind nonmagical obstacles less than 5 feet thick.
Additionally, when you score a critical hit with an Air Slasher, the target must succeed on a Strength saving throw or be knocked prone.

Sever Space

Whenever you make a weapon attack, you may choose one of the following:
Spatial Strike. Choose a creature you can see within 300 feet. You attack that creature as though it were within your weapon’s reach. The attack does not travel through space and cannot
be stopped by physical barriers. You may use this feature a number of times equal to your proficiency bonus equal per long rest.
Spatial Step. Immediately before or after making a weapon attack, you may teleport to an unoccupied space within 60 feet that you can see. You may use this feature a number of times equal to your proficiency bonus equal per long rest.

World-Splitter

As an Action, you unleash a slash capable of dividing reality itself. Choose a line 120 feet and 10 feet wide. Creatures you choose in the line
must make a Dexterity saving throw. On a failed save, a creature takes 12d10 slashing damage and is Severed until the end of your next turn. On a successful save, it takes half damage and suffers no additional effect.
While Severed:
● Creatures speed becomes 0 and it cannot benefit from magical movement
● Creatures cannot teleport
● Creatures have disadvantage on saving throws
● Creatures become vulnerable to slashing damage.
Objects and structures automatically fail this save and take double damage.
Once you use this feature, you cannot do so again until you finish a long rest.

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